Creates a sample stream from a sequence of MIDI events.

HSTREAM BASS_MIDI_StreamCreateEvents(
    BASS_MIDI_EVENT *events,
    DWORD ppqn,
    DWORD flags,
    DWORD freq


eventsPointer to an array containing the event sequence to play.
ppqnThe Pulses Per Quarter Note, or ticks per beat.
flagsA combination of these flags.
BASS_SAMPLE_8BITSUse 8-bit resolution. If neither this or the BASS_SAMPLE_FLOAT flags are specified, then the stream is 16-bit.
BASS_SAMPLE_FLOATUse 32-bit floating-point sample data. See Floating-point channels for info.
BASS_SAMPLE_MONODecode/play the MIDI in mono. This flag is automatically applied if BASS_DEVICE_MONO was specified when calling BASS_Init.
BASS_SAMPLE_3DEnable 3D functionality. The stream must be mono, so BASS_SAMPLE_MONO is automatically applied. The SPEAKER flags cannot be used together with this flag.
BASS_SAMPLE_LOOPLoop the events. This flag can be toggled at any time using BASS_ChannelFlags.
BASS_STREAM_AUTOFREEAutomatically free the stream when playback ends.
BASS_STREAM_DECODEDecode/render the sample data, without playing it. Use BASS_ChannelGetData to retrieve decoded sample data. The BASS_SAMPLE_3D, BASS_STREAM_AUTOFREE and SPEAKER flags cannot be used together with this flag.
BASS_SPEAKER_xxxSpeaker assignment flags. The BASS_SAMPLE_MONO flag is automatically applied when using a mono speaker assignment flag.
BASS_MIDI_ASYNCProcess events asynchronously in BASS_MIDI_StreamEvent and BASS_MIDI_StreamEvents calls. This flag can be toggled at any time using BASS_ChannelFlags.
BASS_MIDI_DECAYENDLet the sound decay naturally (including reverb) instead of stopping abruptly at the end of the events, including when looping. This flag can be toggled at any time using BASS_ChannelFlags.
BASS_MIDI_DECAYSEEKLet the old sound decay naturally (including reverb) when changing the position, including looping. This flag can be toggled at any time using BASS_ChannelFlags, but it should generally only be used in BASS_ChannelSetPosition calls to have it applied to particular position changes, eg. custom loops.
BASS_MIDI_NODRUMPARAMDo not apply default per-drum reverb and chorus levels and instead set them all to full. The default is to set different levels for different types of drum, eg. lower levels on kick drums. The levels can subsequently be changed via the MIDI_EVENT_DRUM_REVERB and MIDI_EVENT_DRUM_CHORUS events. This flag can be toggled at any time using BASS_ChannelFlags, but will only take effect upon a program change or system reset.
BASS_MIDI_NOFXDisable reverb and chorus processing, saving some CPU time. This flag can be toggled at any time using BASS_ChannelFlags.
BASS_MIDI_NOSYSRESETIgnore system reset events (MIDI_EVENT_SYSTEM) when the system mode is unchanged. This flag can be toggled at any time using BASS_ChannelFlags.
BASS_MIDI_NOTEOFF1Only release the oldest instance upon a note off event (MIDI_EVENT_NOTE with velocity=0) when there are overlapping instances of the note. Otherwise all instances are released. This flag can be toggled at any time using BASS_ChannelFlags.
freqSample rate to render/play the MIDI stream at... 0 = the rate specified in the BASS_Init call, 1 = the device's current output rate (or the BASS_Init rate if that is not available).

Return value

If successful, the new stream's handle is returned, else 0 is returned. Use BASS_ErrorGetCode to get the error code.

Error codes

BASS_ERROR_INITBASS_Init has not been successfully called.
BASS_ERROR_ILLPARAMppqn cannot be 0.
BASS_ERROR_ILLTYPEThe event sequence contains invalid event type(s).
BASS_ERROR_POSITIONThe events must be in chronological order (within each track).
BASS_ERROR_FORMATThe sample format is not supported.
BASS_ERROR_SPEAKERThe specified SPEAKER flags are invalid.
BASS_ERROR_MEMThere is insufficient memory.
BASS_ERROR_NO3DCould not initialize 3D support.
BASS_ERROR_UNKNOWNSome other mystery problem!


This function creates a stream to play a predefined sequence of MIDI events. Any of the standard MIDI events listed in the BASS_MIDI_StreamEvent section can be used, but the MIDI_EVENT_SYSTEMEX and the "non-MIDI" events (eg. MIDI_EVENT_MIXLEVEL) events are not available and will be rejected. The sequence should end with a MIDI_EVENT_END event. Multiple tracks are possible via the MIDI_EVENT_END_TRACK event, which signals the end of a track; the next event will be in a new track.

The number of MIDI channels in the stream is determined by the highest chan value in the events, with a minimum of 16 and a maximum of 128. By default, channel 10 will be percussion/drums and the rest melodic, but the MIDI_EVENT_DEFDRUMS event can be used to change that (should be in tick 0 to apply from start).

The event sequence is copied, so the events array does not need to persist beyond the function call.

Soundfonts provide the sounds that are used to render a MIDI stream. A default soundfont configuration is applied initially to the new MIDI stream, which can subsequently be overridden using BASS_MIDI_StreamSetFonts. By default, linear interpolation will be used in playing the samples from the soundfonts. Sinc interpolation is also available via the BASS_ATTRIB_MIDI_SRC attribute, which increases the sound quality but also uses more CPU.


Play a middle C note (key 60) on a violin every 2 seconds.
BASS_MIDI_EVENT events[] = {
    {MIDI_EVENT_TEMPO, 500000, 0, 0}, // set the tempo to 0.5 seconds per quarter note
    {MIDI_EVENT_PROGRAM, 40, 0, 0}, // select the violin preset
    {MIDI_EVENT_NOTE, MAKEWORD(60, 100), 0, 0}, // press the key
    {MIDI_EVENT_NOTE, 60, 0, 200}, // release the key after 200 ticks
    {MIDI_EVENT_END, 0, 0, 400} // end after 400 ticks
HSTREAM stream = BASS_MIDI_StreamCreateEvents(events, 100, BASS_SAMPLE_LOOP, 0); // create a looping stream from the events
BASS_ChannelPlay(stream, 0); // start playing it

See also


BASS_ChannelGetInfo, BASS_ChannelPlay, BASS_ChannelSetAttribute, BASS_ChannelSetDSP, BASS_ChannelSetFX, BASS_ChannelSetLink, BASS_StreamFree