Muting channels?

Started by Jeffmakesgames,

Jeffmakesgames

I keep hearing stuff about "muting channels" in mo3, and I wish to know how this is exactly done.

An example is of the music to Bejeweled Twist.  The game has reactive music, where it fades in and out a certain piece of music, which I assume is a channel.

Ian @ un4seen

If you're using BASS to play the MO3 file, the volume level of individual channels within the file can be adjusted via BASS_ChannelSetAttribute and the BASS_ATTRIB_MUSIC_VOL_CHAN option. Please see the documentation for details.

Jeffmakesgames

#2
Actually, I am using XMplay to play the mo3.  I took a look at BASS but have no idea what is done with that.  I assume this involves programming of some sort?

Ian @ un4seen

Oh, OK. In XMPlay, the channels can be muted/unmuted in the "MOD Pattern Display" vis window, by middle-clicking on a channel column or using the "MOD pattern" keyboard shortcuts.

Jeffmakesgames

I... never knew this. O:

*goes and tries it*



YAAAAAAAAAAAAAAY :D