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1  Off Topic / General Discussion / Re: Beat Hazard Ultra out for Android on: 19 Nov '12 - 15:00
Not yet - will look at that soon.
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2  Off Topic / General Discussion / Beat Hazard Ultra out for Android on: 17 Nov '12 - 10:47
My music driven shooter is now out for Android:
https://play.google.com/store/apps/details?id=com.coldbeamgames.beathazardultra

It uses BASS audio lib.  Cool Cool Cool

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3  Developments / BASS / Re: Bass iOS Linker Error on: 9 Nov '12 - 16:36
That's fixed it.
Thanks!   Grin Grin Grin
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4  Developments / BASS / Bass iOS Linker Error on: 9 Nov '12 - 08:57
Hi,

I'm updating my app for iOS 6. I now get this linker error when I build for my phone:

Undefined symbols for architecture armv7:
  "_vDSP_create_fftsetup", referenced from:
      _BASS_ChannelGetData in libbass.a(bass.o)
  "_vDSP_fft_zip", referenced from:
      _BASS_ChannelGetData in libbass.a(bass.o)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)

It builds and runs ok for the simulator. I've downloaded the latest iOS .a's and removed armv7s from the build.
I'm not sure what else to try.

Cheers,
Steve
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5  Developments / BASS / Alac, aac and m4a licencing confusion on: 19 Apr '10 - 10:19
Hi all,

I'm looking to to adding support for .alac .aac (m4a) files to my game.
However, I'm really confused about whether I need to pay a License fee.

For .aac I've found that I need to pay $.40 per copy.
However, is it the same for .alac?  It says in the plug-in that it's free, but I'm not sure if that's just the plug-in or the decoder as well.

Any help would be greatly appreciated.
Cheers,
Steve
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6  Off Topic / General Discussion / Beat Hazard PC coming to Steam! on: 23 Mar '10 - 09:15
Hi all,

My music driven game uses BASS and is out on Steam in April.
(Thank you to the BASS guys for such a great audio library)





About the game:

Welcome to a new experience in gameplay mechanics: Beat Hazard

Gameplay Powered by YOUR Music!

Experience your music collection like never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music.

Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!

Beat Hazard seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts.

* Unique music driven gameplay
* Gameplay possibilities as vast as your music collection
* Can you last a whole album in Survival Mode?
* 25 Steam achievements
* Compete against friends on Steam leader boards
* Real time updates via the in game News System
* Take on the all new super boss ship
* Power up and unleash the deadly Beat Hazard weapon
* Rank up to an Elite rated pilot
* Includes a kicking rock album to get you started

XBLIG version Review: 9.5/10 www.GamerLimit.com - 'You would be hard-pressed to find a more addictive downloadable title'

Links and information:

Gameplay Video:
http://www.youtube.com/watch?v=44VRXJTqy2U

Website:
www.coldbeamgames.com

Cheers,
Steve
Cold Beam Games.
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7  Developments / BASS / Re: Music ducking when SFX played on: 2 Mar '10 - 18:32
Hi Ian,

Yup... that's the problem. Just playing everything a little quieter fixed it.
Nice one!

Cheers,
Steve
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