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281  Developments / XMPlay / Re:No gapless output... on: 26 Feb '04 - 09:54
Uh.. You can't be serious about the size Shocked. XMPlay is currently less than 300 kB in size, but still has loads of great features. What other player is as versatile and yet as small?

Gotta agree with that. I mean, good lordamighty, this thing would fit on a low-density 5 1/4" floppy LOL! If only Mickey$oft could code that optimized and tightly -:)
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282  Developments / XMPlay / Re:3.0 skin compo - the vote! on: 18 Feb '04 - 19:16
I voted for Ripguy's skin because:

1) I like blue.

2) The bluish background color kinda reminds me of the old "Norton Commander" LOL -:)

3) Easy to read.
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283  Developments / XMPlay / Re:OT: Micro Machines 2 Music Conversion? on: 13 Feb '04 - 03:04
Thanks for the tip, but unfortunately GAP doesn't recognize any of them. The thing is, AFAIK GAP is primarily for encoded and non-encoded streaming digital formats (as well as the MIDI format, and most of it's variants), not any of the Tracker style formats.
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284  Developments / XMPlay / Re:Suggestions for 2.9/3.0 on: 10 Feb '04 - 20:46
If've been using XMPlay since a very long time. In fact my old 286 monochrome laptop still has version 1.X
on it.

I could be totally wrong here, but hasn't *all* versions of XMPlay throughout the years required Windows 9x or higher (or at the very least, Windows 3.1 in *enhanced* mode) LOL? -:)
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285  Developments / XMPlay / OT: Micro Machines 2 Music Conversion? on: 2 Feb '04 - 07:39
Yeah, I know it's an oldie, but it's a goldie -:)

Does anyone know of any utility that will convert the music from Codemaster's Micro Machines 2 into a standard Tracker type format, or natively play them in XMPlay using some sort of plug-in? The in-game music is Redbook audio spooled from the CD, but the various menu and title tunes are contained in the ".MUS" files located in the "MM2\MUSIC" directory (Note: not to be confused with id Software's "MUS" MIDI type of format, as the music from MM2 is definately some form of Tracker format, *not* MIDI).

After looking at the files in a hex editor, they appear to be a very close variant of the Tracker style formats (i.e. S3M, MOD, XM, MTM, PSM, IT, etc...), but of course, no Tracker music player can play them back (including XMplay, WinAmp, or MODPlug), even when renaming them with one of the above file extensions LOL.

The first four bytes of each of these music files (the file header) is "SONG" (minus the quotes).


Any ideas?
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286  Developments / XMPlay / Re:Thanks on: 18 Nov '03 - 01:23
A big thanks from me as well for a rockin' player! -:)
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287  Developments / XMPlay / Re:DirectSound on: 25 Sep '03 - 13:26
Actually I'd like to see a choice to select DirectSound (as well as the current list of Wave-out devices). With DirectSound you could run XMPlay in the background to play your favorite tunes while playing any WinDoZe game that supports DirectSound for it's sound effects -:)
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288  Developments / XMPlay / Re:Two Features I'd Like to See on: 23 Sep '03 - 19:39
Vote cast -:)
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289  Developments / XMPlay / Two Features I'd Like to See on: 19 Sep '03 - 17:50
Two new features I'd like to see in an upcoming version of XMPlay -:)

I'd prefer if all settings were written to a plain-text INI or CFG file (verses writing them in the WinDoZe registry).

Also, a real handy feature would be the ability to load presets, whereas all of your settings are saved (similar to how the track settings are saved, except it wouldn't be track specific).
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290  Developments / XMPlay / Re:XMPlay Rocks! on: 15 Sep '03 - 12:18
Finally! Someone who knows what I'm talking about when I say "XMPlay sounds better than WinAmp"! If you were female, I'd hug you! Wink

Welcome to the forum; please stick around. It's a well-known fact that user feedback is the most important part of development. I hope you join us in letting Ian know how to make the best audio media player be better than it already is. (That, and hide his oranges from time to time.)

Yep yep, I've always thought that XMPlay's MP3 features made them sound much better than WinAmp -:) The surround sound and reverb effects rival that of a DOS MP3 player that I used on my old 486, "MPXPlay". After getting my first Pentium and installing Windows 98 SE and WinAmp, It always drove me nutz that MPXPlay sounded a hundred times better than WinAmp. After discovering XMPlay about a year ago, I found that it sounded as nice (actually beter) than the older MPXPlay for DOS did -:)

Yes, I'll be around the forum for quite a while, didn't even realize that Ian had a forum for his products. Thanks to Ian's MID2XM that I bought years ago, I was able to convert a few of my MIDI tunes to XM format using a few commercial SF2 Soundfonts that I have -:) Great product, Ian!
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291  Developments / XMPlay / Re: Sorry, about MID2XM on: 15 Sep '03 - 12:09
Which is exactly the problem with it IMHO. People with big expensive MIDI setups making music to be played by people with cheap tinfoil MIDI soundcards. Tongue
And don't forget that aside from the quality of the various GS/GM libraries out there some even lack certain instruments.  Shocked

You'ld be surprised at what one can do with nothing but an old AWE32 sound card with 32MB of onboard RAM and a single decent commercial SF2 Soundfont -:)
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292  Developments / XMPlay / Re: Sorry, about MID2XM on: 15 Sep '03 - 02:23
MIDI + PC = sux.  Anyway.]

I beg to differ, as it's relative to the quality of the user's MIDI hardware -:)

(Edit) Accck! Sorry to dig up this old thread, I misread the year... thought the post I quoted was 03 instead of 02 LOL!

Previous statement still stands 'tho -:)
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