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81  Developments / XMPlay / Re: more XMPlay ideas on: 3 Mar '13 - 07:21
But It will Include a Quicker Option to change the icon of the shortcut for both the Desktop and the Quick Launch.
Wow, had to look hard for that, but I found it in your screenshot. Why exactly would put this as a button in XMPlay, and not just use the properties dialog of the shortcut? That's the first place I would look Wink.
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82  Developments / XMPlay / Re: Sample rate: Dropbox on: 3 Mar '13 - 07:16
The Output Sample Rate is only used if the Apply Sample Rate to All File Formats is checked.
The sample rate is also used when playing modules.

If you have original files in a higher sample rate than the output device can handle, there would need to be a down-sampling done at some point.  You can do that in XM Play with the Apply Sample Rate to All File Formats checked and the Output Sample Rate set to the highest your device can handle.  But this would then apply to everything played, forcing source audio with other sample rates to be up/down-sampled to that setting with possible degraded audio.  The Dithering and Noise Shaping settings should help with any sample rate or bit depth conversions, but any conversions will still alter the sound.  And then you'd have to switch it back and forth depending on what you're playing.
If 'Apply sample rate to all file formats' is unchecked, XMPlay will try setting the audio device to the same sample rate as the file. If the device doesn't support it, it'll automatically lower the frequency/resolution and apply downsampling, so there's no need to change settings manually.

I also set the Output Resolution to 32 bit.  Since I use XM Play's preamp and EQ DSPs, XM Play converts any source to 32 bit floating point internally to do the DSP processing on it.  So the best thing to do is to send it out to the Xonar at 32 bit to avoid any additional down-sampling after the DSP processing.
32-bit output is actually integer, not floating point, so there will still be a conversion there.
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83  Developments / XMPlay / Re: more XMPlay ideas on: 2 Mar '13 - 13:48
The Number is the Dialog Resource Name. It will let you see it for yourself if you have Resource Hacker or Resource Tweaker.
Could you please post a screenshot of your suggested Integration dialog? That would make the discussion useful Smiley.

Note that you can edit your post, so there's no need to make 5 consecutive posts.
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84  Developments / MO3 / Re: Can you convert mp3 to mo3? Does sbd. know? on: 2 Mar '13 - 13:42
But Theirs a problem compiling the game. I get "fatal error C1083: Cannot open include file: 'windows.h': No such file or directory", and "fatal error C1083: Cannot open include file: 'dsound.h': No such file or directory" any fix for this. "Visual C++ 2005 Express"
This doesn't have anything to do with MO3, so you shouldn't hijack this thread.
Anyway, do you have the Windows SDK?
Yes it does because the framework uses the bass.dll which in return plays mo3's.
Ah, are you using BASS to play a MO3 file? You should've said that in the first post, because the error you described ("Cannot open include file: windows.h") didn't give me that information.

Since you state to be having problems with BASS, I'd suggest you to start a thread on the BASS forum. Oh, and don't forget about the Windows SDK Wink.
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85  Developments / XMPlay / Re: more XMPlay ideas on: 1 Mar '13 - 21:06
Added an 'About' Dialog.
I do think Ian could add that, both to give some more information and to provide a more intuitive location for links to Un4seen. It's hardly a critical addition though.

Includes my Default Red skin.
You can submit it to Ian as a suggestion for the new default skin.
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86  Developments / XMPlay / Re: more XMPlay ideas on: 1 Mar '13 - 20:21
Could you post a list of the suggestions you put in the executable?
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87  Developments / XMPlay / Re: Sample rate: Dropbox on: 1 Mar '13 - 06:27
I can type em in and it is working, which is good, but how to get them into the Dropbox?
You can't, that's why the dropdown menu also allows you to type the value Wink.

I think it would be nice to add 192 kHz to the default list, and remove 11 kHz. What's you opinion, Ian?
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88  Developments / XMPlay / Re: NeverStop - A Face for XMPlay - Bahamondes & Furan on: 28 Feb '13 - 06:09
I'm in favor of the slider, but I won't tell you to stop the scroller Wink.
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89  Developments / MO3 / Re: Can you convert mp3 to mo3? Does sbd. know? on: 24 Feb '13 - 10:50
But Theirs a problem compiling the game. I get "fatal error C1083: Cannot open include file: 'windows.h': No such file or directory", and "fatal error C1083: Cannot open include file: 'dsound.h': No such file or directory" any fix for this. "Visual C++ 2005 Express"
This doesn't have anything to do with MO3, so you shouldn't hijack this thread.

Anyway, do you have the Windows SDK?
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90  Developments / XMPlay / Re: Playlist save/load menus do not refresh on: 23 Feb '13 - 21:36
That menu is not limited to the playlists in XMPlay's directory.

I agree that it would be nice have a way to clean up specific or dead entries in those lists. For now, you can use Options and stuff > Miscellaneous > Clear history > Playlist, though that will clear the whole playlist menu.
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91  Developments / XMPlay / Re: Processor Driver Help for Vista on: 23 Feb '13 - 11:18
All item with '*' needs to be Boosted. Any Help.
As you said, any item with a lower score needs to be upgraded. Get a proper video card with the latest drivers.
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92  Developments / XMPlay / Re: XMPlay MIDI plugin on: 22 Feb '13 - 06:27
How large is that soundfont?
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93  Developments / XMPlay / Re: Erroneous volume differences on: 21 Feb '13 - 16:57
Can you reproduce it with a combination of two specific tracks? Is it related to the volume of the previous track? If you look at the amplification slider in Options and stuff > DSP, does it jump on track changes? Do you use Replaygain?
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94  Developments / XMPlay / Re: Playlist should not auto center itself when clicking on different track on: 18 Feb '13 - 21:18
Do you have Options and stuff > Playlist > 'Follow current track: Extended list' unchecked?
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95  Developments / XMPlay / Re: Suggestions for 3.8 on: 18 Feb '13 - 06:28
specify the max amount of files to load from the internet and the timeout time
XMPlay doesn't limit the number of files, but the timeout is governed by Options and stuff > Miscellaneous > 'Timeout'.
is their a way to add to the dialog that creates the shortcuts to select an icon, also for the files.
Do you mean Options and stuff > Integration? There's a small button on the right labelled 'icon', clicking that will allow you to change the icon for the XMPlay-able filetype.
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96  Developments / XMPlay / Re: MOD Music on: 18 Feb '13 - 06:24
Yes, if you have the source files for a skin (get them from the Support Site) you can edit the images yourself.
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97  Developments / XMPlay / Re: Auto-resize updated? on: 18 Feb '13 - 06:19
Does setting Options and stuff > Appearance > 'Maximum text width' to 0 help?
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98  Developments / XMPlay / Re: NeverStop - A Face for XMPlay - Bahamondes & Furan on: 13 Feb '13 - 21:07
Solid skin, well done Smiley.

I do have some remarks:
  • 'Slider' still has a volume scroller in mini-mode
  • Title display in mini mode could use a bigger font, especially for high-DPI displays
  • Tab names in the Info Window could also use bigger fonts
  • I agree with saga on the font not being optimal for the playlist
  • I like the way you've put functional buttons in the gap that remains when sliding out the panels
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99  Developments / XMPlay / Re: MSN Messenger's Death on: 13 Feb '13 - 16:34
How about On Air or HyperIM (note that the author took the original site offline, but you can still get it from Softpedia and the likes)?
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100  Developments / XMPlay / Re: NeverStop Technical Beta 5 on: 10 Feb '13 - 09:42
Want to see a functional preview? Tell me in the comments if you are interested.
I'm interested. Will it have different color themes?
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