19 May '13 - 14:37 *
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 1 
 on: 19 May '13 - 14:18 
Started by Ian @ un4seen - Last post by Chris

Hi Chris,
did you got it working?
Is it easy or hard to do this with XE4?
Should i buy XE4, or wait again for a working verison? ;-)
Cheers, Bert

Its possible but there must change things in the header....
The Only Problem is the Delphi Mobile Compiler (he doesn`t know/support Ansi)
will mean all ansi stuff in the bass header must change from ansi to byte of array
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 2 
 on: 19 May '13 - 14:10 
Started by Ian @ un4seen - Last post by gotoimran
I am doing a project in which i have to mix audios and make scratching effect like DJ Apps.I have done with scratching. but can't mix the audios.also can't include mixer lib.
is there any help to make this thing work.
thanks a lot
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 3 
 on: 19 May '13 - 13:12 
Started by Raistca - Last post by Raistca
So I'm working on mixing different pieces of mp3 files together.  Many of the pieces I want to mix are from the same track, and I would prefer to create a list of streams with their individual modifications and then write them all at the end.  However, I'm getting a lot of StreamCreateFile calls returning 0, and I'm guessing it's because I already have created a stream from them and haven't freed it yet.

So my question is, would having a stream from the file already created prevent you from creating another one before you free the first stream?  And if so, is there any way around this?

Thanks!
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 4 
 on: 19 May '13 - 12:47 
Started by George02 - Last post by George02
Same thing again but now I can get it anyway . I try 3 browser's (Mozilla , Chrome and IE) but same result : arhive is damaged. I try to clear cache and cookie and no result .

Please can you provide me another link or something ? Can you attach in this forum the msi file ?
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 5 
 on: 19 May '13 - 08:26 
Started by xzqsr2013 - Last post by xzqsr2013
I want to protect my musics in a compression file.
So I wonder how to play a music file in a compression file (such as *.rar/*.zip ...).
And do I need any plugins? 
I'm sorry about my pool English.
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 6 
 on: 19 May '13 - 05:14 
Started by mysmallc - Last post by PSXGamerPro1
@sur98 should know how to make a skin. If he has the skinning kit.
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 7 
 on: 18 May '13 - 22:45 
Started by mysmallc - Last post by piovrauz
@PSXGamerPro1
Last time I checked, the absence of a license won't mean anyone can do whatever they want.
Also, being the skin "compiled" there is, legally speaking, a clear intention by its author.

@sur98
With all the time you invested in unpacking a skin, you could've learned to make one from scratch...
Wouldn't be nicer to ask for the sources to the skin authors? Politely?
The skin I'm currently using, was "obtained" just like that. Easy.
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 8 
 on: 18 May '13 - 22:21 
Started by Raistca - Last post by Raistca
Ok so I've got everything set up properly now (I think).

This conditional:

while (Bass.BASS_ChannelIsActive(streamFX) == BASSActive.BASS_ACTIVE_PLAYING)

evaluates false at the initial iteration.  My code prior to your sample is as follows:

           
            Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);

            int stream = Bass.BASS_StreamCreateFile(track.location, 0L, 0L, BASSFlag.BASS_STREAM_DECODE);

            int streamFX = BassFx.BASS_FX_TempoCreate(stream, BASSFlag.BASS_FX_FREESOURCE);

            Bass.BASS_ChannelSetAttribute(streamFX, BASSAttribute.BASS_ATTRIB_TEMPO, 0.2f);

I'm assuming that I need to do something to make the channel "play" or make it active so the conditional while returns true, but there's a lot I don't understand here.

If the code you supplied iterates through the channel and writes data to file, then I'm guessing that
Bass.BASS_ChannelGetData()
advances the current position in stream, which causes the encoder to write stuff?  Is that at all correct?
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 9 
 on: 18 May '13 - 21:57 
Started by Raistca - Last post by Raistca
Well right after I posted that I noticed that LAME wasn't capitalized in the first, so I've found that now.  I just need to have lame.exe in the project directory then I assume?

Thanks again
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 10 
 on: 18 May '13 - 21:55 
Started by Raistca - Last post by Raistca
I noticed that you use an object EncoderLame in your example, but that doesn't seem to be a part of BASS as far as I can tell.  Do I need to reference a LAME library for this?  Also I'm using C# and Bass.net, I don't think I mentioned this before
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