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 21 
 on: 17 Jun '13 - 11:54 
Started by mmutee - Last post by PatriciaMac
I am actually building a guitar tuner too, and if it works fine when the sound is loud, i am having some serious noise, when i don't play anything, i get "crazy values" ( when it's quiet in the room )

the Hz is only valid for a couple of seconds after the note impulse on the guitar.

Is there a way to have "0" when it's just ambiant noise ?

pat.
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 22 
 on: 17 Jun '13 - 11:20 
Started by Ian @ un4seen - Last post by megabass00
Quote
Does the problem only happen when you have got the other encoding going (calling ExtAudioFileWrite/etc) at the same ti   me? If you haven't tried without that other encoding, then please do so to confirm whether it does have anything to do with the problem.
I have tried without that other encoding but error continuing Sad

Quote
When you say you're checking the handle, do you mean via BASS_Encode_IsActive? If not, please check what that says and/or use BASS_Encode_SetNotify to receive notification of when the encoder dies.
I am checking handle with BASS_Encode_IsActive and BASS_Encode_SetNotify. In a random moment i am receiving BASS_ENCODE_NOTIFY_ENCODER in ENCODENOTIFYPROC notify and  handle is stopped. According to doc this mean 'encoder died' but there is no clarification about it. What can be causing the encoder die?

Quote
Are you freeing the encoder (eg. via BASS_Encode_Stop) before you try to open the written file? If not, there may be some data that hasn't been flushed to the file yet.
Yes, you were right, BASS_Encode_Stop was being called before opening the file. Sorry...
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 23 
 on: 17 Jun '13 - 10:54 
Started by PatriciaMac - Last post by PatriciaMac
Of course as always i find 5s after posting the message Sad

it required Accelerate framework in order to function Smiley

pat.
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 24 
 on: 17 Jun '13 - 10:50 
Started by PatriciaMac - Last post by PatriciaMac
Hello

when trying to compile my recording app for the actual device i get the following error :

Undefined symbols for architecture armv7:
  "_vDSP_create_fftsetup", referenced from:
      _BASS_ChannelGetData in libbass.a(bass.o)
  "_vDSP_fft_zip", referenced from:
      _BASS_ChannelGetData in libbass.a(bass.o)
ld: symbol(s) not found for architecture armv7

How can i use this function on the device ?

thanks
Pat
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 25 
 on: 17 Jun '13 - 00:08 
Started by Nicolas @ b&f - Last post by Nicolas @ b&f
The final version of "Dinertown Experience 01" will be bundled with the "XMPlay for Women" package, based originally in the very old "XMPlay Unlimited 3.6" package.

In the installer, the three dependant fonts are installed.
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 26 
 on: 16 Jun '13 - 17:40 
Started by 3delite - Last post by 3delite
Hi!

All is working fine with MP3, Ogg Vorbis and Opus, but fails with AAC.
The encoder and server is initialized fine but when I try to connect to the server app. the client app. freezes, both with QAAC and FAAC encoder.
I get a display though that a client connected in the server app.

Any help would be appreciated!

Thank you!
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 27 
 on: 16 Jun '13 - 17:05 
Started by Nicolas @ b&f - Last post by piovrauz
skin version 1.5 still has font issue, but only with softfont (replaced by arial).
skin version 2 (Dinertown Experience) behaves the same.
let's howwhat the "final" on the 17 goes.
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 28 
 on: 16 Jun '13 - 14:27 
Started by 3delite - Last post by 3delite
Hi!

Trying to use BASS_WMA_EncodeOpenNetwork() with WMA Pro flag and if I specify more then 2 channels I can not connect to it from my app. (get a BASS_ERROR_FILEOPEN error) and WMP 11 can't connect either. Same config with 2 channels seem working.

Trying on Windows XP Pro 32bit and W7 Pro 64bit.

Also it seems BASS_ErrorGetCode, after failing BASS_WMA_EncodeOpenNetwork(), for example port in use, gives back -1.

Thank you!
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 29 
 on: 16 Jun '13 - 00:35 
Started by Nicolas @ b&f - Last post by raina
I don't know what to make of this. It's cute, I guess, but bad choice of file name considering ad blockers. Wink
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 30 
 on: 15 Jun '13 - 22:51 
Started by Nicolas @ b&f - Last post by Nicolas @ b&f
As an intiative to help spread the word about XMPlay, I'm making some advertisements showing some skins for XMPlay. More are coming. A video advertisement is on the way.

This is my gallery:

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