18 May '13 - 23:27 *
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Author Topic: BASS for Android  (Read 47723 times)
Ian @ un4seen
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Posts: 15244


« Reply #340 on: 29 Apr '13 - 16:59 »
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The only difference in CPU usage between a packed and non-packed version of the same soundfont is in loading the samples. A packed sample will require more CPU to load, so there could be a spike in CPU usage when a new sample is first played, but there would be no such spike for subsequent playbacks of the sample (unless it gets unloaded via BASS_MIDI_FontUnload/Compact). Sample-loading CPU spikes during playback can be avoided by using BASS_MIDI_StreamLoadSamples to pre-load the samples.
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mrjoey
Posts: 6


« Reply #341 on: 30 Apr '13 - 14:50 »
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Sir IAN can u post me a clean and fast waveform display for the whole song using channel_getdata? i tried getposition and get level i got a nice waveform but not accurate. 10x
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Ian @ un4seen
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Posts: 15244


« Reply #342 on: 3 May '13 - 17:31 »
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The Android version of BASSMIDI 2.4.8 is now up in the 1st post.
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toob
Posts: 112


« Reply #343 on: 18 May '13 - 19:35 »
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put this in proguard.cfg:
-keep class com.un4seen.bass.** {
  public protected private *;
}

Thanks - this was driving me nuts!  Tongue
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