18 May '13 - 23:27
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Un4seen Developments Forum
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BASS
> Topic:
BASS for Android
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Topic: BASS for Android (Read 47723 times)
Ian @ un4seen
Administrator
Posts: 15244
Re: BASS for Android
«
Reply #340 on:
29 Apr '13 - 16:59 »
Quote
The only difference in CPU usage between a packed and non-packed version of the same soundfont is in loading the samples. A packed sample will require more CPU to load, so there could be a spike in CPU usage when a new sample is first played, but there would be no such spike for subsequent playbacks of the sample (unless it gets unloaded via BASS_MIDI_FontUnload/Compact). Sample-loading CPU spikes during playback can be avoided by using BASS_MIDI_StreamLoadSamples to pre-load the samples.
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mrjoey
Posts: 6
Re: BASS for Android
«
Reply #341 on:
30 Apr '13 - 14:50 »
Quote
Sir IAN can u post me a clean and fast waveform display for the whole song using channel_getdata? i tried getposition and get level i got a nice waveform but not accurate. 10x
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Ian @ un4seen
Administrator
Posts: 15244
Re: BASS for Android
«
Reply #342 on:
3 May '13 - 17:31 »
Quote
The Android version of BASSMIDI 2.4.8 is now up in the 1st post.
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toob
Posts: 112
Re: BASS for Android
«
Reply #343 on:
18 May '13 - 19:35 »
Quote
Quote from: rai2270 on 17 Jul '12 - 06:44
put this in proguard.cfg:
-keep class com.un4seen.bass.** {
public protected private *;
}
Thanks - this was driving me nuts!
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