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Ionut Cristea
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« Reply #2340 on: 21 Jan '12 - 18:35 » |
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This week i will be a little busy. I will see what i can do after. Thanks for understanding 
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bensam56
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« Reply #2341 on: 24 Jan '12 - 13:09 » |
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Hello Ionut, I'm facing a problem playing via URL. Its not gettings streams available in a video file. Please check ur inbox. Thank you
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bensam56
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« Reply #2342 on: 3 Feb '12 - 13:29 » |
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Any updates Ionut? Sorry for bothering you but I need this URL issues and DVD to be fixed. Thanks!
Regards, Ben
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Ionut Cristea
Posts: 1372
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« Reply #2343 on: 3 Feb '12 - 13:46 » |
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It's almost done  Btw, the new BASS_DSHOW version will depend on BASSMix addon, i hope this is not a problem
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Ionut Cristea
Posts: 1372
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« Reply #2344 on: 5 Feb '12 - 20:49 » |
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Hi all,
Here a xVideo update +new internal audio renderer: try to sync almost perfect audio/video.
Note: This new version require BASSMix addon. The new audio processing is still under development so report any bugs found.
Best regards, Ionut
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Astro29
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« Reply #2345 on: 5 Feb '12 - 20:50 » |
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Ionut, what is BASSMix needed for, exactly?
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Ionut Cristea
Posts: 1372
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« Reply #2346 on: 6 Feb '12 - 09:05 » |
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BASSMix is used when a changing format appears, without it audio will not hear correctly.
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Astro29
Posts: 179
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« Reply #2347 on: 6 Feb '12 - 09:47 » |
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BASSMix is used when a changing format appears, without it audio will not hear correctly.
Ok, it wont work if BASSMix.dll isn't in C:\Windows\System32 How can I make it work if its in the same folder as BASS_DSHOW? Edit: It's still not selecting the correct drive with DVD when i specify the drive, it keeps defaulting to the first (two DVD's inserted in each drive) Still DVD A/V sync problems...
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« Last Edit: 6 Feb '12 - 09:51 by Astro29 »
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Ionut Cristea
Posts: 1372
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« Reply #2348 on: 6 Feb '12 - 09:57 » |
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BASSMix should be in application directory / bass_dshow location.
About those DVD bugs i know and i working on that to fixing it.
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Astro29
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« Reply #2349 on: 6 Feb '12 - 09:58 » |
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BASSMix should be in application directory / bass_dshow location.
About those DVD bugs i know and i working on that to fixing it.
I did that ... failed to open a stream "The program can't start because BASSMIX.dll is missing from your computer. Try reinstalling the program to fix this problem."
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Ionut Cristea
Posts: 1372
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« Reply #2350 on: 6 Feb '12 - 10:02 » |
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That's very strange. Have you tried the latest BASSMix?
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Astro29
Posts: 179
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« Reply #2351 on: 6 Feb '12 - 10:03 » |
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That's very strange. Have you tried the latest BASSMix?
Yes, i downloaded it from the site after i downloaded yours. I put it in C:\Windows\System32 works fine but I don't want it there
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Ionut Cristea
Posts: 1372
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« Reply #2352 on: 6 Feb '12 - 10:09 » |
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I will load bassmix dynamic so if isn't found on system BASS_DSHOW work 
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bensam56
Posts: 65
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« Reply #2353 on: 7 Feb '12 - 10:03 » |
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Hello Ionut, Did you fixed the URL issues?
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stevenmmm
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« Reply #2354 on: 9 Feb '12 - 11:12 » |
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when adding an overlay image using xVideo_ChannelOverlayBMP, to keep the overlay image exactly the same size as the original image i use the following overlay.inLeft = 0; overlay.inTop = 0; overlay.inRight = image.Width; overlay.inBottom = image.Height; overlay.outLeft = 0.0f; overlay.outTop = 0; overlay.outRight = (float)(image.Width) / (float)this.Width; // "this" being the container panel overlay.outBottom = (float)(image.Height) / (float)this.Height;
however the overlay image is slightly distorted and quite noticable if you include text in that image. I tried subtracting 1 from inRight and inBottom with no better results What proportions should be used so the source image stays the exactly same size? and perhaps the highest quality interpolation mode is not being used when doing the scaling?
also is overlay.transColor implemented?
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« Last Edit: 9 Feb '12 - 12:47 by stevenmmm »
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tophattom
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« Reply #2355 on: 11 Feb '12 - 14:21 » |
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Trying to register, but the form only seems to send email to my own email.
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Ionut Cristea
Posts: 1372
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« Reply #2356 on: 14 Feb '12 - 14:16 » |
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when adding an overlay image using xVideo_ChannelOverlayBMP, to keep the overlay image exactly the same size as the original image i use the following overlay.inLeft = 0; overlay.inTop = 0; overlay.inRight = image.Width; overlay.inBottom = image.Height; overlay.outLeft = 0.0f; overlay.outTop = 0; overlay.outRight = (float)(image.Width) / (float)this.Width; // "this" being the container panel overlay.outBottom = (float)(image.Height) / (float)this.Height;
however the overlay image is slightly distorted and quite noticable if you include text in that image. I tried subtracting 1 from inRight and inBottom with no better results What proportions should be used so the source image stays the exactly same size? and perhaps the highest quality interpolation mode is not being used when doing the scaling?
also is overlay.transColor implemented? inRight and inBottom should be the exact image size. overlay.outRight = (float)(image.Width) / (float)movie.Width; // overlay.outBottom = (float)(image.Height) / (float)movie.Height;
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stevenmmm
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« Reply #2357 on: 20 Feb '12 - 19:57 » |
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i have a version of bass_dshow intergrated into my app as a basic video player and essentially all i am doing is loading bass_dshow as a plugin and playing via the usual BASS function calls. Its working wonderfully well for me and all the formats i tested with (i has to install the k-lite codec pack to get MP4 working) However for other users, its been a mixed bag to say the least with some formats getting very choppy plackback, one person getting no picture just sound, others where seek doesnt work, others where a format is working with other players (so i assume the required codec is installed). Its not a complete disaster as it works well for some people.
I am hoping that someone more knowledgeable about video codecs and how to get them working with bass_dshow could provide some general suggestions as to what i can do to get this working well for a general population of users? Should i be checking for the existance of specfic codecs being installed, or streams failing to open and falling back to using the dshow loadplugin function? Should i be making use of xVideo_GetGraph?
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Astro29
Posts: 179
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« Reply #2358 on: 22 Feb '12 - 02:48 » |
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I am hoping that someone more knowledgeable about video codecs and how to get them working with bass_dshow could provide some general suggestions as to what i can do to get this working well for a general population of users?
The thing with codecs is that something that works in Windows Media Player doesn't necessarily mean it will work in another player. WMP has its own set of hard-coded codecs and rarely ever has to have 3rd party codecs installed. The issue with other peoples machines is definately one of codecs. Also, some peoples video hardware may not be able to cope with what is required of it (hence it being choppy). Most modern, Win 7 machines don't have a lot of issues regarding that.
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Ionut Cristea
Posts: 1372
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« Reply #2359 on: 26 Feb '12 - 15:45 » |
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Here is an BASS_DSHOW update.
+now mp3 audio from videos is decoded by BASS +a new video renderer +internal bug fixes
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Bin.zip (494.69 KB - downloaded 36 times.)
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