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Author Topic: A simple visualisation development kit?  (Read 1851 times)
tniemi
Posts: 42


« on: 24 Nov '09 - 20:32 »
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Hello!

Recently I played around with the RD's Vectorscope source code and made my own version of it. (Vis & source attached.) I copied the anti-aliased line function from Google Code and was THIS →← near of writing my own anti-aliased curved line algorithm when I though:

Someone has definitely done this before me, and even better than I ever could.

So, I googled around a little, and this one looks very promising:
http://hge.relishgames.com/
Check the tutorials. Lovely stuff with a very lightweight code!

All we would need is a small bridge between a graphics library and the Sonique "Visualisation API". The API is only one .h file, and I think even that is partly outdated...

C/C++ graphics coding is not my strong suit, so any ideas are appreciated.

* TNs_Vectorscope.7z (14.66 KB - downloaded 19 times.)
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tniemi
Posts: 42


« Reply #1 on: 17 Feb '10 - 10:38 »
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Hello!

For "shit and giggles" I made a small test. I have the Qt development environment on my computer, so I made XMPlay visualisation with it.

Good thing: Boy, that was easy!
Bad thing: QT dlls are required (and not included, about 10 Megs)
Good thing: Great graphics library with anti-aliasing and filters!
Bad thing: Not blazingly fast.
Good thing: OpenGL supported, and it's fast!
Bad thing: OpenGL requires even more dlls.

I tried to attach source code zip, but server croacks. Here's a direct link.
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