Hello!
Recently I played around with the RD's Vectorscope source code and made my own version of it. (Vis & source attached.) I copied the anti-aliased line function from
Google Code and was THIS →← near of writing my own anti-aliased curved line algorithm when I though:
Someone has definitely done this before me, and even better than I ever could.So, I googled around a little, and this one looks
very promising:
http://hge.relishgames.com/Check the tutorials. Lovely stuff with a very lightweight code!
All we would need is a small bridge between a graphics library and the Sonique "Visualisation API". The API is only one .h file, and I think even that is partly outdated...
C/C++ graphics coding is not my strong suit, so any ideas are appreciated.