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Author Topic: [iPhone] Decided to choose BASS but linker problem, please help  (Read 711 times)
hippocoder
Posts: 14


« on: 15 Apr '10 - 05:23 »
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Hi,

I dropped both bass .a files into my project (actually this doesn't matter, lets just get it working with the sim)
And I have no problem using other stactic libs such as Admobs.

I included the bass.h file from the mac distribution and dragged the libbass.a file into xcode with it. I import the bass.h file and to test, call a bass command, lets say BASS_FREE(); for the sake of argument to test if its linking.

And there is a problem:

symbol(s) not found
collect2: ID returned 1 exit status
_lCFStreamPropertyHTTPShouldAuto... etc

Many errors like this endig with (bass.o).


Any suggestions guys? I have used libs before and it was always just a case of drag and drop. I would love to ship my game this sunday, and so I respectfully ask for any insights or ideas you have on this matter.

Thank you in advance.
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hippocoder
Posts: 14


« Reply #1 on: 15 Apr '10 - 05:28 »
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I am stupid. Here is a warning, on a signpost, erected with skulls. In the distance you can hear tribal drums and on that signpost is:

Read the Author's notes

In this case Ian said:

Quote
You will also need to add the following frameworks to the project: AudioToolbox, SystemConfiguration, CFNetwork.

 Embarrassed

Sorry for wasting time. And remember guys, read first, shoot later  Grin
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