Bass_FX + Multi-instance support

Started by Chris,

Chris

Does Bass_FX this have ???
Is the dll exact so construct how the bass.dll/basswma dll
importantly to know how to make a port to Dana`s perfekt working multiinstance header
Greets Chris

(: JOBnik! :)

Hi ;D

QuoteDoes Bass_FX this have ???
Is the dll exact so construct how the bass.dll/basswma dll
Yes :)

Have fun!

8) JOBnik! 8)

DanaPaul

I don't think this is feasible.  BASS_FX works on Channel handles which are not unique handle identifiers across multiple instances of Bass.dll.  If BASS_FX itself could be loaded with a module name variation how does it (Bass_FX) detect a Bass module instance and link with specific Bass.dll? Or does Bass_FX have a function to set the appropriate Bass module handle?

Would someone please clue me in? :)

Chris

#3
Yup
Right Dana  I have it tested it no chance
Bass_fx   is always searching for the Bass.dll
and cannot access (examble(bass1.dll)
now we have a big problem....
any Ideas ???
I think we need a little bit Info from JOBnik

Greets chris

(: JOBnik! :)

#4
Hi ;D

Here's a quick example to test with 2 soundcards :)

http://www.un4seen.com/stuff/fxmulti.exe

* You need BASS.DLL & BASS_FX.DLL in the same directory :)

* The C/C++ source code will be added to the main BASS_FX .zip file shortly

Have fun!

8) JOBnik! 8)


DanaPaul


QuoteHere's a quick example to test with 2 soundcards :)

Thanks for the sample executable, but I don't have 2 sound cards, however, I do have an Audigy2 with rear and front speaker setup.

How does this sample executable and any resulting program code that works with multiple devices fill the void by left by a lack of functionality at the software end, ie: Bass and multiple channels?

Would someone please clue me in? :)


Chris

#7
Hi @  JOBnik
Please can you add the C++ code of the MultiExample of Bass_FX ???
Thanks Chris

(: JOBnik! :)

Hi ;D

The - multi_fx - example is added to the main C/C++ directory of BASS_FX :)

Have fun!

8) JOBnik! 8)