Author Topic: Bass_FX + Multi-instance support  (Read 6374 times)

Chris

  • Posts: 2217
Bass_FX + Multi-instance support
« on: 13 Jul '03 - 21:11 »
Does Bass_FX this have ???
Is the dll exact so construct how the bass.dll/basswma dll
importantly to know how to make a port to Dana`s perfekt working multiinstance header
Greets Chris
« Last Edit: 13 Jul '03 - 21:17 by Chris »

(: JOBnik! :)

  • Posts: 1080
Re: Bass_FX + Multi-instance support
« Reply #1 on: 13 Jul '03 - 22:19 »
Hi ;D

Quote

Does Bass_FX this have ???
Is the dll exact so construct how the bass.dll/basswma dll

Yes :)

Have fun!

8) JOBnik! 8)

DanaPaul

  • Posts: 335
Re: Bass_FX + Multi-instance support
« Reply #2 on: 14 Jul '03 - 15:08 »
I don't think this is feasible.  BASS_FX works on Channel handles which are not unique handle identifiers across multiple instances of Bass.dll.  If BASS_FX itself could be loaded with a module name variation how does it (Bass_FX) detect a Bass module instance and link with specific Bass.dll? Or does Bass_FX have a function to set the appropriate Bass module handle?

Would someone please clue me in? :)

Chris

  • Posts: 2217
Re: Bass_FX + Multi-instance support
« Reply #3 on: 15 Jul '03 - 16:35 »
Yup
Right Dana  I have it tested it no chance
Bass_fx   is always searching for the Bass.dll
and cannot access (examble(bass1.dll)
now we have a big problem....
any Ideas ???
I think we need a little bit Info from JOBnik

Greets chris
« Last Edit: 15 Jul '03 - 16:36 by Chris »

(: JOBnik! :)

  • Posts: 1080
Re: Bass_FX + Multi-instance support
« Reply #4 on: 15 Jul '03 - 17:28 »
Hi ;D

Here's a quick example to test with 2 soundcards :)

http://www.un4seen.com/stuff/fxmulti.exe

* You need BASS.DLL & BASS_FX.DLL in the same directory :)

* The C/C++ source code will be added to the main BASS_FX .zip file shortly

Have fun!

8) JOBnik! 8)
« Last Edit: 15 Jul '03 - 17:30 by JOBnik »

Chris

  • Posts: 2217
Re: Bass_FX + Multi-instance support
« Reply #5 on: 15 Jul '03 - 18:26 »
Big Thanks

Greets Chris

DanaPaul

  • Posts: 335
Re: Bass_FX + Multi-instance support
« Reply #6 on: 16 Jul '03 - 03:46 »

Quote
Here's a quick example to test with 2 soundcards :)


Thanks for the sample executable, but I don't have 2 sound cards, however, I do have an Audigy2 with rear and front speaker setup.

How does this sample executable and any resulting program code that works with multiple devices fill the void by left by a lack of functionality at the software end, ie: Bass and multiple channels?

Would someone please clue me in? :)


Chris

  • Posts: 2217
Re: Bass_FX + Multi-instance support
« Reply #7 on: 22 Jul '03 - 16:43 »
Hi @  JOBnik
Please can you add the C++ code of the MultiExample of Bass_FX ???
Thanks Chris
« Last Edit: 22 Jul '03 - 16:43 by Chris »

(: JOBnik! :)

  • Posts: 1080
Re: Bass_FX + Multi-instance support
« Reply #8 on: 23 Jul '03 - 14:33 »
Hi ;D

The - multi_fx - example is added to the main C/C++ directory of BASS_FX :)

Have fun!

8) JOBnik! 8)