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Author Topic: Bass under MacOS (intel 10.6.2)  (Read 456 times)
puzzler
Posts: 5


« on: 26 Oct '10 - 11:27 »
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Strange behavior in my game which uses bass library to play all sounds. If I play game 2-3 minutes with a lot of sound effects (small ogg, wav files), then close the game - it hangs for about 10-15 seconds before real close (without sounds it is ok, shutdowns instantly without delays).

I trig a break while delay, and got stack:
0 mach_wait_until
1 nonosleep
2 usleep
3 BASS_StreamCreate

I found what this huge delay is right after BASS_Free() call.

Could anyone suggest any solution?

The more time I play game, the more delay I get before closing. If I play game without sounds (only with music) - everything ok.
« Last Edit: 26 Oct '10 - 11:39 by puzzler » Logged
Ian @ un4seen
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Posts: 15253


« Reply #1 on: 26 Oct '10 - 16:26 »
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Which BASS version are you using? If not the latest (2.4.6), please give that a try. If the delay still happens with that, I think I will have to send you a debug version to find out what's causing it.
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puzzler
Posts: 5


« Reply #2 on: 26 Oct '10 - 19:14 »
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Ian, I use latest version. I'm ready to try debug version, just send it to my e-mail or share some link for downloading. This bug is the only thing stops me from releasing the game under Mac.
« Last Edit: 27 Oct '10 - 09:02 by puzzler » Logged
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