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Author Topic: Mac App Store and signing bass dylibs  (Read 504 times)
trentgg
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« on: 1 Jun '12 - 02:56 »
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This has been occurring for me for the last 2 or 3 updates I've made to my game on the Mac App Store, but I'm bringing it up here for the first time. I don't know if it's really even BASS specific.

When I submit my game, I get emails back saying that Apple is now sandboxing apps and that the dylibs (libbass.dylib and libbassflac.dylib) are not signed. It's a warning only, so my game has been approved each time.

I'd like to know if anyone here knows how to fix it? I tried the Apple instructions once but got the same emails again. I ship my game with my game executable and the two dylibs in the MacOS directory of the .app bundle. Sorry, I don't have the emails around anymore as last time I submitted was several months ago, but I'm going to be submitting again hopefully before the weekend is up.

Anybody run into this who can help?

Thanks,
Trent
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trentgg
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« Reply #1 on: 3 Jun '12 - 00:46 »
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In case anybody is wondering, it's very simple:

codesign -f -s "3rd Party Mac Developer Application: <YourCompany>" libbassXYZ.dylib

Not sure why that didn't work the first time I tried it.
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