Author Topic: xmp skin system related  (Read 11295 times)

fernsx

  • Posts: 99
xmp skin system related
« on: 20 Aug '03 - 10:49 »
i was trying to create a skin for xmp.
i think xmp needs some user intrface or "skin system" improoves and/or add ons.
like these:

bitmapped fonts

vertical level meter

vertical sliders horizontal and viceversa, like  volume, song position, equalizers, etc  (is that allready done? cause i don't know, or didn't saw that in any skin/tutorial)

image transition for slider's backgrounds, like those from winamp classic


keep xmp up!
thanks :-*

Zarggg

  • Posts: 1242
Re: xmp skin system related
« Reply #1 on: 20 Aug '03 - 14:42 »
Trust me, some of these have been asked for many times.

*starts to rouse the mob again to storm Ian's house* :evil:

Vesh

  • Posts: 315
Re: xmp skin system related
« Reply #2 on: 20 Aug '03 - 21:09 »
**Extreme sarcasm mode: ON**

And and and... floating-point color layers! With custom transparency modes! And framed animation! And and hardware-accellerated vector lines... and and OOHHH!!! *flags and waves hands* realtime shaded meshes with custom scripted materials and shaders!!!11 AND support for WINAMP4 D#3D skinzzz!!! WIMNAMP 4 ROXXX!!!!!!!

AND DLL SUPPORT for SKINZ ENGINES!!!! I just got the QuakE source code and I KNOW i cud make a sweeeeeet skin system for your XMPLAAy player proggy thing with the ENGinE. ITLL BE BADASSSS!!

Yiiippiiiieee!!!11!!`1s!!!

**Extreme sarcasm mode: OFF**

Sorry guys. I had to.  =]

Pike84

  • Posts: 1398
Re: xmp skin system related
« Reply #3 on: 20 Aug '03 - 22:38 »
:laugh: Whoa! I have no opinion whatsoever on the original suggestion, but that was just hilarious ;D.
« Last Edit: 20 Aug '03 - 22:53 by Pike84 »

Zarggg

  • Posts: 1242
Re: xmp skin system related
« Reply #4 on: 21 Aug '03 - 21:34 »
*whacks Vesh with a ruler*

Shut up and get back to work on the v3.0 Skin. :evil:

Rah'Dick

  • XMPlay Support
  • Posts: 932
Re: xmp skin system related
« Reply #5 on: 22 Aug '03 - 02:15 »
Hmmm, maybe I could contribute another skin to the 3.0 system ;)

Brightguy

  • Posts: 252
Re: xmp skin system related
« Reply #6 on: 22 Aug '03 - 07:58 »
Do I smell a competition starting for the default 3.0 skin? ;)

It's on the support site's "Future Improvements" list:
Skinning Competition - On release of 3.0.

I wonder... how much different is the 3.0 skin system going to be?

fernsx

  • Posts: 99
Re: xmp skin system related
« Reply #7 on: 26 Aug '03 - 05:53 »
what's up vesh? 8)

you don't got to be so mad about that!

if you don't like that kind of sKINS then just:
DON'T USE THEM!


OK GBYE!

i'll just wait for the 3.0 skin system!

Vesh

  • Posts: 315
Re: xmp skin system related
« Reply #8 on: 27 Aug '03 - 00:27 »
Oh, hehe, that's not mad. You'd know if I was mad. I'm just tryin to make a joke out of huge skinning system requests early, before the real AOLer jokers come in here asking for a bloaterific skins system that can do thier homework and mow the lawn. Your suggestions were pretty well valid, but they did raise a little flag toward possible feature-creep-esque requests that might happen later.

See, I'm of the mindset that XMPlay is first and foremost an audio player; not a skin viewer that plays music. While I like that version 2.x is skinnable [and that KD has graced us with the ability to control XMP through the awesome "Blue II" skin], I'd give it up in a second because the audio quality is just so damn good.

But, I could keep goin and wont. I'd rather this post not expand from 'response' to 'dissertation on the zen of skinning'. But the bottom line is that I realize the need for a little visual style in a music player, just not at the expense of development time for the audio.

Zarggg

  • Posts: 1242
Re: xmp skin system related
« Reply #9 on: 27 Aug '03 - 21:34 »
Just a thought...

I wonder if Ian could take some time out to produce a "non-skinnable" version (i.e., using the default skin only) in addition to the full version. Of course, the size reduction may not really be enough to make it worth doing.

Vesh

  • Posts: 315
Re: xmp skin system related
« Reply #10 on: 28 Aug '03 - 21:49 »
Sounds cool at first, but I think splitting tracks - even for something seemingly simple as that - would be bad for XMPlay in general.

Ian @ un4seen

  • Administrator
  • Posts: 19293
Re: xmp skin system related
« Reply #11 on: 28 Aug '03 - 23:21 »
Quote
I wonder if Ian could take some time out to produce a "non-skinnable" version (i.e., using the default skin only) in addition to the full version. Of course, the size reduction may not really be enough to make it worth doing.

XMPlay is innately skinnable (the default GUI is a "skin"), so the saving from not supporting other skins would be negligble - maybe a few hundred bytes :)