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Author Topic: ASIO Compiler Issue  (Read 268 times)
Valant
Posts: 3


« on: 8 Apr '12 - 09:17 »
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I am using Visual C++ Express 2008 to compile the livefx demo using ASIO and ASIO4ALL.  When run using the debugging environment, the program will function without issue.  However, if you were to run the program from outside the debugger environment, then the steam will not play; Running the .exe will not make the program play.  Bass does not report any errors, and neither does ASIO4ALL.
Building for release caused the sound to not work even in the debugger.
I have ensured that the program was routed properly through ASIO4ALL, and that both the input and output devices are not blocked by other programs.
What else could this issue be caused by?
« Last Edit: 8 Apr '12 - 16:08 by Valant » Logged
Ian @ un4seen
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Posts: 15259


« Reply #1 on: 10 Apr '12 - 16:24 »
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That sounds strange. So the LIVEFX example appears to be running fine (no error messages), but you just don't hear anything? Is the same thing happening with the other examples, eg. is output and input working OK individually with the DSPTEST and RECTEST examples? To confirm whether the problem is only affecting ASIO4ALL, do you have any other ASIO drivers (eg. from the soundcard manufacturer) that you can try? Also, have you put the BASS.DLL and BASSASIO.DLL files alongside your EXE in both the Debug and Release output directories?
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