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Author Topic: Play 2 XMPlay Instances Simultaneously  (Read 576 times)
JFD62780
Posts: 6


« on: 16 Nov '12 - 00:12 »
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Hi, first time I posted an actual topic.

By any chance, would there be a way to, while having two opened instances of XMPlay (two copies of the same version), have the two instances play simultaneously?  I have two tracks in my playlist with the front and rear stereophonic rows of quadrophonic channels, and I want to hear them as intended (or almost-as-intended, considering I listen with headphones).  Would it be possible?
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raina
Posts: 1090


« Reply #1 on: 16 Nov '12 - 09:09 »
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If I'm not mistaken, playing multichannel audio is possible with a single XMPlay instance provided the file formats, output paths and settings are set up correctly. I think you need to be using the DirectSound, ASIO or WASAPI output plugin and not have downmixing enabled in Output options but that's about all I can say having no personal experience of this.
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Dotpitch
Posts: 2502


« Reply #2 on: 16 Nov '12 - 16:49 »
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You can start XMPlay twice if you have Options and stuff > Miscellaneous > 'Allow multiple instances' ticked. I'm not sure whether you can click fast enough to get them playing synchronously though Wink.
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JFD62780
Posts: 6


« Reply #3 on: 20 Nov '12 - 06:17 »
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...I was hoping for a global keyboard shortcut or SOMETHING... Undecided
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Dotpitch
Posts: 2502


« Reply #4 on: 20 Nov '12 - 06:32 »
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...I was hoping for a global keyboard shortcut or SOMETHING... Undecided
I couldn't resist trying that, but only one of the instances will pick up the global shortcut. You can load both files from the command line and have XMPlay start playing directly (xmplay file1.mp3 /play), but that won't give you enough accuracy either.
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raina
Posts: 1090


« Reply #5 on: 20 Nov '12 - 08:27 »
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I just did a test by copying a mono test audio file over 4 channels (hard panned left and right alternating) in Audacity and exporting a multi-channel FLAC file. The result in XMPlay is the file info shows 4 channels and while I currently don't have multi-channel hardware to test, there is audible difference depending on what settings you choose in XMPlay:

When using MM100 or DirectSound output, the two latter channels appear quieter and panned more to the center. I suspect this is Windows simulating rear speakers on a stereo device. When enabling "Downmix multi-channel", the panning and volume of the "rear" channels change to be identical to the "front" ones.

Unsurprisingly, downmixed channels sound the same through WASAPI output also but if downmixing is disabled, channels 3 and 4 disappear entirely (from my stereo headphones). It seems to me that this would be the desired option when rocking an actual surround setup, bypassing any simulation Windows might be doing.

My advice would be to convert/mux the two stereo files into one multi-channel file to save you from the trouble of trying to sync two independent players every time you want to play the track. This way you'll also have the flexibility of either downmixing, simulating or using actual multi-channel when your sw/hw environment or audio setup changes without having to touch the file(s).

If you need help with that, I now have some experience. Smiley
« Last Edit: 20 Nov '12 - 08:33 by raina » Logged
JFD62780
Posts: 6


« Reply #6 on: 21 Nov '12 - 02:56 »
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I just did a test by copying a mono test audio file over 4 channels (hard panned left and right alternating) in Audacity and exporting a multi-channel FLAC file. The result in XMPlay is the file info shows 4 channels and while I currently don't have multi-channel hardware to test, there is audible difference depending on what settings you choose in XMPlay:

When using MM100 or DirectSound output, the two latter channels appear quieter and panned more to the center. I suspect this is Windows simulating rear speakers on a stereo device. When enabling "Downmix multi-channel", the panning and volume of the "rear" channels change to be identical to the "front" ones.

Unsurprisingly, downmixed channels sound the same through WASAPI output also but if downmixing is disabled, channels 3 and 4 disappear entirely (from my stereo headphones). It seems to me that this would be the desired option when rocking an actual surround setup, bypassing any simulation Windows might be doing.

My advice would be to convert/mux the two stereo files into one multi-channel file to save you from the trouble of trying to sync two independent players every time you want to play the track. This way you'll also have the flexibility of either downmixing, simulating or using actual multi-channel when your sw/hw environment or audio setup changes without having to touch the file(s).

If you need help with that, I now have some experience. Smiley

Great.  I was hoping to not have to resort to that... x.x
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saga
Posts: 1393


« Reply #7 on: 21 Nov '12 - 13:06 »
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You don't want to resort to the easier to use and more future-proof solution?
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