I am keep getting this error described in separate topic — http://www.un4seen.com/forum/?topic=13857.msg96554#msg96554
I am using Unity3d which uses some version of Mono and looks like either Unity3d or Mono fail to see that BASS thread closes on application quit. So it waits forever and freezes.
I wonder if it is Unity3d's fault or Mono's fault.
Anyone developing with BASS for Mono and using callbacks called from BASS/BASSASIO thread can share if they encountered the same problem?