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Author Topic: Small 3D-sound test :)  (Read 232 times)
User137
Posts: 10


« on: 1 Sep '12 - 12:35 »
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Just showing a little demo of BASS 3D-sounds in action:
http://www.youtube.com/watch?v=IKoE-JL7OXg

Took me a short while to figure out why sound apparently on right side was hearing from left speaker. That is because with OpenGL you have to invert Z-coordinate for listener and channels position and orientation. Other than that, just add 3D-flags to creation of engine and each sound source.

This is my implementation of BASS wrapper for fpc and delphi:
http://code.google.com/p/nxpascal/source/browse/trunk/src/nxBass.pas
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