Author Topic: XMPlay GME plugin  (Read 50036 times)

Dotpitch

  • Posts: 2867
Re: XMPlay GME plugin
« Reply #25 on: 2 Oct '12 - 17:02 »
You should leave nsf/nsfe out of xmp-gme's priority list.

B00daW

  • Posts: 17
Re: XMPlay GME plugin
« Reply #26 on: 3 Oct '12 - 08:30 »
Tried that too.

mrmudlord

  • Guest
Re: XMPlay GME plugin
« Reply #27 on: 4 Oct '12 - 00:51 »
Tried making a suggestion to Ian for this feature in XMPlay? (overriding file extensions with other decoders)

If that doesn't work, I suppose I could try and add a option to disable support for certain formats, so then it will hopefully fall back on Winamp decoders.

Elrinth

  • Posts: 126
Re: XMPlay GME plugin
« Reply #28 on: 10 Oct '12 - 17:32 »
Not sure if you fixed this already or not.

But when I'm playing back the songs inside: Galaxy Force II (1991)(Sega AM3)(CRI)(CRI).7z
It doesn't progress to the next song after it has played the full length of the song. It just keeps playing the same song forever.
Doesn't matter if it's zipped or not. .vgm tunes doesn't seem to stop playing after the full song length has been played.

I'm using GME rev .4

mrmudlord

  • Guest
Re: XMPlay GME plugin
« Reply #29 on: 11 Oct '12 - 00:12 »
Thanks for the filename, will check.

EDIT: Works here, have you tried the looping option "no looping"?

Elrinth

  • Posts: 126
Re: XMPlay GME plugin
« Reply #30 on: 11 Oct '12 - 13:44 »
Hmmm I don't know where to set that. In xmplay you can't press Config for the plugin. Nor can you see any plugin info via xmplay while playing.
In the folder where xmp-gme.dll is only xmp-gme.txt which is just text and no settings.

Am I missing something?

Under misc in xmplay there is Track looping / ending. In the [Loop:] dropdown nothing is selected and the checkbox is selected and Limit: [1]. This is maybe xmplay bug? xmplay vanilla has nothing set in this dropdown by default and that's why there is problem?
Setting dropdown value Loop: to [Never] fixed this problem. But there is fadeout after the tracks have played, I didn't specify anywhere that there should be any fadeout. How come I have to set loop to never to get it working?
« Last Edit: 11 Oct '12 - 13:49 by Elrinth »

mrmudlord

  • Guest
Re: XMPlay GME plugin
« Reply #31 on: 12 Oct '12 - 04:41 »
Oh, I should add fadeout options indeed, thanks for reminding me.
I rigged up xmp-gme to use XMPlay's front buttons, which is why setting looping to "never" works.

And I am working on adding "Config" support, not just for fade lengths.

cooli

  • Posts: 6
Re: XMPlay GME plugin
« Reply #32 on: 27 Nov '12 - 00:58 »
Hello,

Thanks for your plugin, I've just tested vgz files but no one seem's to play,
is there any problem ?

raina

  • Posts: 1163
Re: XMPlay GME plugin
« Reply #33 on: 27 Nov '12 - 07:42 »
Thanks for your plugin, I've just tested vgz files but no one seem's to play,
is there any problem?

I ran into this before and thought the plugin just wasn't there yet. But now I took the time to investigate. I threw a .vgz file at my archiver which said it was a GZip archive. That suggested a gz archive plugin was needed and fortunately Fraggie has one available right here. After installing xmp-gz, .vgz files seem to open and play with xmp-gme.

EDIT: Oh, the original post has it:
Supports basic functionality like subsongs for GBS/HES/NSF, tags, seeking, etc. You will need xmp-rar as well as xmp-zip and possibly xmp-gzip to use this.
« Last Edit: 27 Nov '12 - 07:46 by raina »

cooli

  • Posts: 6
Re: XMPlay GME plugin
« Reply #34 on: 28 Nov '12 - 17:17 »
Thanks for your help, it's working now :-)

FT2Steve

  • Guest
Re: XMPlay GME plugin
« Reply #35 on: 17 May '13 - 03:38 »
The file's download link seems to be dead. Is it ethical for me to host my copy of the plugin somewhere and post a link here?

saga

  • Posts: 2130
Re: XMPlay GME plugin
« Reply #36 on: 17 May '13 - 11:04 »
You could simply send mudlord a message about it.

deus-ex

  • Posts: 235
Re: XMPlay GME plugin
« Reply #37 on: 17 May '13 - 20:21 »
The file's download link seems to be dead. Is it ethical for me to host my copy of the plugin somewhere and post a link here?

You can quench your thirst for a copy of Xmp-GME at MODLAND.
Cheers. ;)

tongub

  • Posts: 91
Re: XMPlay GME plugin
« Reply #38 on: 22 Aug '13 - 15:54 »
DELETED
« Last Edit: 22 Aug '13 - 16:02 by tongub »

Elrinth

  • Posts: 126
Re: XMPlay GME plugin
« Reply #39 on: 9 May '14 - 21:36 »
seems to be a bug with this plugin that the last song in a multitrack NSF is not playable. example is chronicles of radia war soundtrack (Radia Senki: Reimeihen) when I wanna play the end track that just cannot be played when using this plugin.

I'm currently using in_nez instead.

RGB9000

  • Guest
Re: XMPlay GME plugin
« Reply #40 on: 1 Jul '14 - 20:51 »
Hello MrMum! Thanks for this awesome plugin, it has replaced 2 Winamp plugins that I had been using and I prefer native XMP plugins. I don't know how I am just finding this plugin since it has been around for so long.
However, I know you said you were working on a working config button, I wonder if that is still underway? SNESAMP had a config button that would allow you to set such things as some of the audio parameters, the song length/fade, and titleing options. Also by right clicking a file in the playlist, you could use the plugin file info and change the tags as well as changing which channels were active.
NotSoFatSo (for NES) also allowed you to turn individual channels on and off, which is actually very useful.

Any plans for adding additional file format support? Say, for the N64 formats, the GC formats, or the PlayStation/2 formats?
Again, huge kudos and keep it up :)

kode54

  • Posts: 100
Re: XMPlay GME plugin
« Reply #41 on: 2 Jul '14 - 06:18 »
xSF formats are best handled by a separate component, even if every single one of them is merged into one component. For an example of handling everything my libraries support, see:

https://bitbucket.org/kode54/cog/src/5b7f19e308707a4a61f14b35549fe17e20541cda/Plugins/HighlyComplete/HighlyComplete/?at=cog

mudlord

  • Posts: 7
Re: XMPlay GME plugin
« Reply #42 on: 19 Jan '16 - 02:05 »
***
« Last Edit: 19 Jan '16 - 02:13 by mudlord »

cooli

  • Posts: 6
Re: XMPlay GME plugin
« Reply #43 on: 19 Mar '16 - 00:03 »
Hello,
Your plugin is fantastic, do you plan to update it to the last
Game Music Emu version ?

Elrinth

  • Posts: 126
Re: XMPlay GME plugin
« Reply #44 on: 5 Apr '16 - 23:21 »
am I the only one having the problem not being able to play the last track in nsf and gbs files with this plugin?

brycco

  • Posts: 14
Re: XMPlay GME plugin
« Reply #45 on: 23 Apr '16 - 03:44 »
am I the only one having the problem not being able to play the last track in nsf and gbs files with this plugin?

I just came here to post about this actually... In this file, Xenon.ay.zip, there are three subsongs, but the third one won't play and glitches out, showing 596 hours. The third subsong works fine in ZXTune, in both djdron's XMP-ZXTune and ZXED's XMPZXTUNE.

I think this is a bug, since all three plugins are using GameMusicEmu library.

Also, some SGC files don't play properly, notably the Coleco files from this zip.
« Last Edit: 23 Apr '16 - 05:37 by brycco »

PSXGamerPro1

  • Posts: 258
Re: XMPlay GME plugin
« Reply #46 on: 3 May '16 - 22:50 »
Should I add that it does not show a waring when you try to play chuncked nsf files that are shipped with the Crash Bandicoot games as they are a custom Naughtdog format nsf and cant be played by the plugin anyway but it is possible to play the seq's in them however in the chungs that are wavebank they are part of the vab file (which is chuncked out for every 64 KB) basically saying the chunks in it is the size of 64 KB before a new one. So, yeah Also they are similar to MIDI, except they have a key difference they have a program change state on them. And as such could make certain things in them not playable on it but for the most part they can be played on windows (just not 100% like on the sony Playstation). And yes I think this plugin shopuld be extended to include playstation vab's and seq's Also a note is that a seq reuires a vab to play right kinda like the midi plugin requires a soundfont. So in all actuallity the vab is kinda similar to a soundfont.

mudlord

  • Posts: 7
Re: XMPlay GME plugin
« Reply #47 on: 5 May '16 - 01:13 »
am I the only one having the problem not being able to play the last track in nsf and gbs files with this plugin?

I really should get on with these problems. Realistically for me, its purely a lack of motivation to get around to do stuff these days. I tend to be a terrible procrastinator.

evknucklehead

  • Guest
Re: XMPlay GME plugin
« Reply #48 on: 13 Jul '16 - 19:15 »
For some reason, the version linked in the first post is triggering a trojan warning from windows defender. For now, I'm using the v4 download linked by deus-ex, but I'd really like to use something more up-to-date.

deus-ex

  • Posts: 235
Re: XMPlay GME plugin
« Reply #49 on: 13 Jul '16 - 20:05 »
The version linked in the first post is password protected, probably that's something Windows defender doesn't know to handle properly? Why to password protect a public download is another question, though.

EDIT: The recent release of the Xmp-GME plugin, as is linked in the first post, uses a different or modified executable compression than the previous releases, which is likely to trigger an Anti-Virus application alert when it is unable to decompress Xmp-GME.dll for further examination.
« Last Edit: 13 Jul '16 - 20:46 by deus-ex »