CPU Usage

Started by Tsorovan,

Ralesk

I'm mainly UT. I guess it'd be high time to learn CS someday soon, too.  Does CS run on Voodoo 1 Glide?

Olego

I'm pretty sure that it does, because HL (1) has the best rendering for its time and (2) HL does very well with 3dfx cards; I think it was better with comparable d3D but don't quote me on that.  But with proper tweaking it will go a long way.

So, are we yet clan [XMP] for UT, CS, and maybe UT2K3?  ;D

~Olego~

Jace

*coughcough* Quake runs on pretty much anything :evil:

Torkell

Quote*coughcough* Quake runs on pretty much anything :evil:
It runs on pretty much anything that supports OpenGL, which is not natively provided by Micro$oft. You need drivers from the graphics card manufacturer which support OpenGL to run Quake III Arena (AFAIK).

Torkell

Ian, do you play UT/CS/Q3A/UT2k3?

Ian @ un4seen

Nope. I did briefly try UT a while ago, and CS even more briefly ;D

Zarggg

ANyone have any copies of Quake II sitting around I could leech? ;D

Jace

I didn't say a thing about Q3A.. I said Quake.. ;D
Quake = Quake
Quake 2 = Quake 2
Quake 3 = Quake 3
simple as that :evil:

Torkell

QuoteI didn't say a thing about Q3A.. I said Quake.. ;D
Quake = Quake
Quake 2 = Quake 2
Quake 3 = Quake 3
simple as that :evil:
Ahhhhhhhhhhhhhhhhhhhhhhhhhh... of course Quake will run on anything *except* NT and probably 2000/XP as its DOS, isn't it *has never seen a copy of Quake and is prentending to be knowledgeable :evil:*

Ian, would you endorse a "clan [XMP]"? ???

Jace

I've played Quake on NT, and have often matched against one guy who had 2k and now has XP.. And it works like a beaut!
Besides, there are several unix/linux Quakes too (including textmode ;D) and it also works on Amiga (I think it was 2000 with cdrom or something)! (Have seen with my own eyes)

Torkell

QuoteI've played Quake on NT, and have often matched against one guy who had 2k and now has XP.. And it works like a beaut!
Besides, there are several unix/linux Quakes too (including textmode ;D) and it also works on Amiga (I think it was 2000 with cdrom or something)! (Have seen with my own eyes)
Textmode :o where can I get it!

Pike84

#71
Oh, come on! Amiga 2000 wasn't even near the best of Amiga family. There was Amiga 4000, and I think A1200 was better than 2000 too.. :)

Oh, and don't forget Amiga CD32; the first cd based console even before 3D0, Playstation and the rest!

Jace

Maybe it wasn't the best, but that (I believe) it was which I saw Quake running on ;)
(VERY slowly, I should add)

Rah3D

#73
Quake Tenebrae
Quake Retexturing Project

Get this! :D

Oh btw, you need an original Quake CD.

Jace

#74
You mean: "Get this! ..If you have 3GHz cpu and 512MB RAM and GeForce37 or Radeon42, and STILL want to run it below 15fps!"? </exaggeration> ;)

And besides, I can't see why it would require the CD.. I haven't put it in for ages, and Tenebrae (or anything else) hasn't asked for it.. ;D
All you need is full version of Quake, really =)

Rah3D

Well, alright ;)
But you have the nice NIN Soundtrack on the original CD :D

By the way, it runs smoothly on my Athlon 1800+ /  Radeon 9500 Pro ...  ;D

ghammer

From your symptoms I'd suggest looking at IRQ usage. I'll bet one shiny Yuan that your soundcard is sharing the IRQ with the videocard and probably others. Why does this only matter with this app and not others? Hey, I just play with these things...

BTW- When I close XMPlay, it is still listed in Task manager until I do a manual End Process.

Playing 320 CBR MP3s here results in a 2-3% CPU usage with no VIS. Course, that's only 24 bit. P-4 1.6 Ghz. XP Pro 512 Mb RAM.


QuoteThanks for caring :) I tested with perfmon, and I could see the same thing, though it of course shows the decimals, in the case of Winamp. I'm fully aware of the fact that the Task Manager has a shittier resolution and update time (if you don't fix it that is, you can choose the speed somewhat at least), so this is why I compared with the "CPU Time" counter reported, which I believe is somewhat more correct?
I get stutters in the sound even when rendering a scene in for instance 3dsmax or Maya, or encoding an MP3 with Lame using the "higher" thread priority, things that never happened with Winamp.

Quake3 + XMPlay was totally unplayable on a P3 700 w/Sound Blaster PCI128 (I know, it's not my computer :) and a GF2MX. Q3 + Winamp is fine. Doesn't matter which output stuff I use in the player.

So, if now Windows reports all this erroneously, what did you do that everyone else always fails to do with their programs to not report a correct usage to Task Manager and perfmon? :
I'm sort of stumped....

Torkell

#77
Just an update on the Ye Olde CPU Usage Thread:

After many hours of Quake and XMPlay (that's Quake III Arena and the current release version (2.7) of XMPlay), I have experienced something like what Tsorovan was originally describing. After, say, half an hour or so, the music from XMPlay (doesn't matter what format) will begin to drop out. I also end up ith extreemly lagged (a few seconds) response for the global hotkeys That I use for song changes. This is with XMPlay minimized to tray, after doing a minimize/restore without the info window visible to free up resources. The problem tends to continue intermittently until I exit Quake.
I think it's probably due to Quake eating up processor/memory over time, but I will be interested to know if anyone else has experienced this.

Also, if you are seeing high (~10%) processor usage with XMPlay, check what file format you are playing. It appears to go MOD > MP* > OGG for processor usage (most > least). OGG's tend to use about 1% (with a Duron 800), and don't stutter at all during CD reads. MP3s use a little more CPU, and are more prone to stutter. MODs (especially ones with lots of filters, like Skaven's The Alchemist <edit: it's actually Fourth Symmetriad that uses lots of filters>) will happily eat as much as 20% of the processor power, and are simply unplayable during CD reads (at least, with my experience - I don't know if other systems suffer the same stutter during CD read problem).

Tsorovan

ghammer and anyone else who might not have read my "final" response: v2.6 fixed this which makes me think it was due to the UI updates (Ian said he cut down those a bit for v2.6). Also, I'm quite computer savvy enough to not have any IRQ conflicts, as I think I pointed out several times. IRQ conflicts on 3 different systems? I'm not a retard :D

Anyway, I still want to get rid of the IMO stupid 1/10 counter as something as trivial does not warrant a 10x increase in UI updates (if you have a skin without a sound meter). Call me anal or something :) I just wish it would be an option.

Oh, and I'm back now from a convalescence due to no net access. Be prepared to receive lots of annoying constructive criticism :) I also released my skin. Ian was kind enough to put it up on the skin page. If you like minimal, functional skins, check it out. It's made to be run in minimode, always on top, just like I want it (so I can see what I'm listening to).
Cheerio.

Irrational86

AWESOME skin dude!!! :D ...but one thing, you need to distribute with it the font you use, GOTHIC something something, its required, otherwise XMPlay will use one called Small Font, something like that. But apart from that, it looks great and very cool!! ;D