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Un4seen Developments Forum
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BASS
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Topic:
3d audio
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Topic: 3d audio (Read 3836 times)
HellFire
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3d audio
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on:
7 Jul '03 - 19:20 »
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how does the coordinate system in bass work. streams are positioned relative to what? specificaly, wher is the origin?? can i change that?
thnx
HellFire
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Ian @ un4seen
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Posts: 26155
Re: 3d audio
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Reply #1 on:
7 Jul '03 - 23:33 »
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By default, the origin is at absolute {x=0,y=0,z=0}. But you can make the "listener" the origin, using BASS_ChannelSet3DAttributes (mode=BASS_3DMODE_RELATIVE).
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Un4seen Developments Forum
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Developments
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BASS
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Topic:
3d audio