Author Topic: 3d audio  (Read 3836 times)

HellFire

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3d audio
« on: 7 Jul '03 - 19:20 »
how does the coordinate system in bass work. streams are positioned relative to what? specificaly, wher is the origin?? can i change that?

thnx
HellFire

Ian @ un4seen

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  • Posts: 26155
Re: 3d audio
« Reply #1 on: 7 Jul '03 - 23:33 »
By default, the origin is at absolute {x=0,y=0,z=0}. But you can make the "listener" the origin, using BASS_ChannelSet3DAttributes (mode=BASS_3DMODE_RELATIVE).