I took the decision to convert all my OpenGL visual plugins to 64-bit
, using the same technology from my ObjReader
to render 3D models
The whole project is written in C/C++ (SDK procedural style), with the free Visual Studio Community 2015
First thing, i had to rewrite a new player from scratch, to play a larger scope of media...MEDIA_VIDEO
.avi, .wmv, .mpeg, .mpg, .mov, .qt, .mkv, .mp4, .flv.MEDIA_AUDIO_FOUNDATION
.mp3, .wav, .aac, .asf, .m4a, .wma, .3gp, .3g2.MEDIA_BASS_AUDIO_STREAM
.mp3, .wav, .ogg, .aif, .cda.MEDIA_BASS_AUDIO_MUSIC
.mo3, .it, .xm, .s3m, .mtm, .mod, .umx.MEDIA_IMAGE
.bmp, .dib, .gif, .ico, .jpg, .jpeg, .png, .tif, .tiff.
including PNG animation
The next step, will be to convert all the existing 32-bit plugins into 64-bit DLL.
If you have some good experience in C and OpenGL programming, and want to contribute to this free project you are welcomed.You can learn more about it from this link
By the way if you like beautiful 3D meshes, www.objreader.com
is also a good place to lurk or download from