Author Topic: XMPZXTUNE - chiptune plugin for XMPlay  (Read 5901 times)

ZXED

  • Posts: 36
XMPZXTUNE - chiptune plugin for XMPlay
« on: 19 Apr '15 - 08:29 »
I made a plugin for XMPlay based on ZXTune library (http://zxtune.bitbucket.org/). This plugin adds a support for several chiptune/tracker module formats (ZX Spectrum AY/YM modules, Amiga/Atari/PC Engine tracker modules, SID, SAA1099, POKEY modules, NES, SNES, Game Boy, TurboGrafX music formats and some more). For a full list of supported formats look here: http://zxtune.bitbucket.org/info/features/

The project is located at:
https://sourceforge.net/projects/xmpzxtune/

This plugin is just a wrapper around libzxtune, so basically all credit goes to the developer of ZXTune.

The plugin supports the following extensions: $b, $m, ahx, as0, asc, ay, ayc, bin, cc3, chi, cop, dmm, dsq, dst, esv, fdi, ftc, gam, gamplus, gbs, gtr, gym, hes, hrm, hrp, lzs, m, msp, mtc, nsf, nsfe, p, pcd, psc, psg, psm, pt1, pt2, pt3, s, sap, scl, sid, sqd, sqt, st1, st3, stc, stp, str, szx, td0, tf0, tfc, tfd, tfe, tlz, tlzp, trd, trs, ts, txt, vgm, vtx, ym.

Limitations:
    - Internet streaming is not supported.
    - No support for looping of any kind.
    - No configurable options available.

The plugin supports XMPlay v3.8.

The latest version of XMPZXTUNE and the corresponding changelog are available here:
https://sourceforge.net/projects/xmpzxtune/files/xmpzxtune/

You may also be interested in a similar add-on for BASS audio library:
http://www.un4seen.com/forum/?topic=15694.0
« Last Edit: 15 Nov '15 - 10:11 by ZXED »


ZXED

  • Posts: 36
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #2 on: 19 Apr '15 - 11:48 »
ZXTune can't play them too, so there's nothing I can do. You may want to report this problem at ZXTune issue tracker:
https://bitbucket.org/zxtune/zxtune/issues?status=new&status=open

jbb666

  • Posts: 7
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #3 on: 20 Apr '15 - 08:00 »
Thank you!
« Last Edit: 20 Apr '15 - 08:04 by jbb666 »

bauxite69

  • Posts: 44
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #4 on: 20 Apr '15 - 09:35 »

Thanks !!!

ZXED

  • Posts: 36
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #5 on: 2 May '15 - 08:00 »
The new version (v1.1) of XMPZXTUNE is out!

This version only contains changes from ZXTune project.

Downloads, details & full changelog:
https://sourceforge.net/projects/xmpzxtune/files/xmpzxtune/v1.1/

Plugin doesn't play:
http://wos.meulie.net/pub/sinclair/music/ay/demos/v/VooDooTest.ay.zip
http://wos.meulie.net/pub/sinclair/music/ay/demos/u/Unknowns00.ay.zip
http://wos.meulie.net/pub/sinclair/music/ay/cpc-demos/AfcReportVI_1.ay.zip
Now it at least plays the first two. Thanks for propagating this bug to ZXTune!

guest

  • Guest
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #6 on: 2 May '15 - 10:23 »
Current subsong number in title isn't updated after end of previous subsong.

ZXED

  • Posts: 36
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #7 on: 2 May '15 - 11:00 »
I'm not sure I understand. Can you explain me how to reproduce this problem?

guest

  • Guest
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #8 on: 2 May '15 - 11:05 »
When second subsong is played should be displayed "2/2" but still is "1/2"


ZXED

  • Posts: 36
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #9 on: 2 May '15 - 11:18 »
Ah, now I see it, it only appears when subsongs are not separated. Ok, I'll look into it.

ZXED

  • Posts: 36
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #10 on: 10 May '15 - 08:03 »
The new version (v1.2) of XMPZXTUNE is out!

This version contains fixes regarding subsongs handling.

Downloads, details & full changelog:
https://sourceforge.net/projects/xmpzxtune/files/xmpzxtune/v1.2/

When second subsong is played should be displayed "2/2" but still is "1/2"
Fixed.

Dhry

  • Posts: 62
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #11 on: 21 May '15 - 21:49 »
This is awesome. Thank you!

DRS

ZXED

  • Posts: 36
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #12 on: 15 Nov '15 - 10:10 »
The new version (v1.3) of XMPZXTUNE is out!

Major improvements:
    - new formats: NSF, NSFE, GBS, SAP, HES, VGM, GYM, AHX
    - seek speed was increased dramatically for some formats

Downloads, details & full changelog:
https://sourceforge.net/projects/xmpzxtune/files/xmpzxtune/v1.3/

rst

  • Posts: 309
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #13 on: 27 Dec '15 - 12:10 »
it is a stupid question but, why the plugin name without the script '-' ?
it didnt match the xmplay plugins designation and seems ugly.
I know that exist other one with the 'xmp-zxtune' name that is the proper name, but 'xmpzxtune' seems horrible to the eyes....

Dhry

  • Posts: 62
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #14 on: 14 Jun '17 - 21:25 »
Hi there. Wondering when the next version of xmpzxtune will be made available? I thought maybe I could just update the libzxtune library file, but I can't seem to locate that file separately (it's not contained in the main project's zips, such as zxtune_r3890_windows_x86.zip).

Edit: Huh. I just noticed that this file isn't separate in the release, I suppose it's bundled into xmp-zxtune.dll.

Thanks in advance
DRS

ZXED

  • Posts: 36
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #15 on: 15 Jun '17 - 08:02 »
Yes, XMPZXTUNE is based on ZXTune's source code, but it's not a part of ZXTune project.

I'm not sure when I'll have the time to build a new version and there are some technical difficulties too. But I think it's gonna be this or next month probably.

Dhry

  • Posts: 62
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #16 on: 15 Jun '17 - 17:45 »
Great, thank you! I've just downloaded several thousand misc format modules from Modland and am shoring up my players and plugins right now.
Any time you can put into it would be greatly appreciated!

Regards,
DRS