Author Topic: XMPZXTUNE - chiptune plugin for XMPlay  (Read 16831 times)

ZXED

  • Posts: 50
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #25 on: 1 Apr '18 - 10:58 »
The new version (v3.8.2) of XMPZXTUNE is out!

New supported formats:
    - Sega Dreamcast (DSF)
    - Sega Saturn (SSF)
    - Nintendo DS (2SF)
    - Startrekker (MOD)

Downloads, details & full changelog:
https://sourceforge.net/projects/xmpzxtune/files/xmpzxtune/v3.8.2/

is it possible to add support for vgz and rsn?
Done.

El_Gato

  • Guest
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #26 on: 6 Jun '18 - 14:18 »
Hello!
Can't this plugin recognize files other way than only by extension?
It doesn't play "*.c", "*.etc", "*.mt3", "*.sna" - but when I rename these to "*.sqt", "*.cop", "*.pt3", "*.stc" accordingly, it plays. "ZX Tune" player recognize and plays these files with no matter what extension do they have.

ZXED

  • Posts: 50
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #27 on: 6 Jun '18 - 19:05 »
Can't this plugin recognize files other way than only by extension?
Currently - no. This restriction was added intentionally to speed up some things. I'll see what I can do here. There probably needs to be a settings window where users can choose if they want that functionality or not, and have the ability to modify the supported extensions list.

El_Gato

  • Guest
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #28 on: 7 Jun '18 - 03:10 »
Can't this plugin recognize files other way than only by extension?
Currently - no. This restriction was added intentionally to speed up some things. I'll see what I can do here. There probably needs to be a settings window where users can choose if they want that functionality or not, and have the ability to modify the supported extensions list.
I see. Thank you!
It'd be nice to have this option.

ZXED

  • Posts: 50
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #29 on: 24 Jun '18 - 09:22 »
The new version (v3.8.3) of XMPZXTUNE is out!

Notable changes:
    - added: config window (support for whitelisting/blacklisting extensions and some other stuff, see README.TXT for more details)
    - added: partial support for RASTER Music Tracker (some *.rmt files still cannot be loaded)

Also see upstream ZXTune changes/fixes in README.TXT.

Downloads, details & full changelog:
https://sourceforge.net/projects/xmpzxtune/files/xmpzxtune/v3.8.3/


Can't this plugin recognize files other way than only by extension?
Now it can. You need to check "Try to load any non-built-in extension" checkbox in the plugin's config window.


I'd wish to see stripped down version which supports only zx spectrum specific formats
Now it's possible to whitelist a set of extensions in config window. All other built-in extensions will not be loaded.


thanks for your work, is it possible to add support for vgz and rsn?
These extensions are now built-in, but now you can also put any non-built-in extension in the Extra List, and they will be loaded by the plugin.


I may have went a little overboard with the configuration options, but now they cover most of the use cases (as shown above). I tried to make everything self-explanatory, but, just in case, the README section "File loading" contains more info.

« Last Edit: 24 Jun '18 - 11:44 by ZXED »

brycco

  • Posts: 26
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #30 on: 1 Sep '18 - 19:38 »
This .vgm file crashes the plugin but works in ZXTune.

Quote
---------------------------
Error
---------------------------
The "XMPZXTUNE (3.8.3)" plugin crashed while attempting to open the following file:
iyf.vgm

The crash will now be passed on to Windows.
---------------------------
OK   
---------------------------

ZXED

  • Posts: 50
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #31 on: 3 Sep '18 - 18:20 »

brycco

  • Posts: 26
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #32 on: 5 Sep '18 - 23:57 »
Hi, yes - confirmed the crash is fixed :)  :) nice work! awesome all-in-one solution for many formats, i like it.

cooli

  • Posts: 10
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #33 on: 17 Sep '18 - 09:24 »
Hello,
I have a problem with some .hes files, I can only play the first 32 tracks.

http://66.90.93.122/soundfiles/turbografx-16-hes/super-star-soldier/Super%20Star%20Soldier%20%28EMU%29.zophar.zip

Thanks for your help

ZXED

  • Posts: 50
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #34 on: 17 Sep '18 - 16:39 »
I can only play the first 32 tracks.
I can't reproduce it. I drop the zip file into XMPlay and it shows 64 tracks and I can play all of them: https://imgur.com/a/J5FsRLh

cooli

  • Posts: 10
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #35 on: 5 Oct '18 - 22:33 »
Still have the problem :-(
https://imgur.com/a/ZlNEYsO

Do you know why I don't have the subsong line?

ZXED

  • Posts: 50
Re: XMPZXTUNE - chiptune plugin for XMPlay
« Reply #36 on: 7 Oct '18 - 14:58 »
Did you try to separate subsongs (right click on a file > Separate subsongs)? Also, if you load a file from a network then you need to start (play) the file first to enable "Separate subsongs" menu item.

On your screenshot there are two playlist entries. I can only assume you have some zip-file plugin that unpacks zip files and adds extracted files to the playlist. However, XMPZXTUNE can (and sometimes needs to) process zip-files by itself (to load files with *.zip extension you'll need to enable "Try to load any extension" option in the XMPZXTUNE settings). For example, I have no other plugins installed and when I drop that zip-file into XMPlay and separate subsongs I get all 64 tracks at once. But in this case there's really no difference - you may as well separate subsongs in each of those two *.hes files individually.