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p.abd
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« Reply #560 on: 29 Sep '11 - 10:08 » |
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I have the 64bit-version of the Windows8 developer preview (without the developer tools), running on real hardware. I forgot to mention: I have a 64-bit version installed, too, and including the developer tools.
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Gausi
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« Reply #561 on: 30 Sep '11 - 17:01 » |
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Ok, this seems to be a Problem with 64Bit. I've tried the 32Bit-Version of the Windows8 Developer Preview (on the same machine) and everything works fine. Maybe this is useful to fix the bug. 
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Ian @ un4seen
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« Reply #562 on: 30 Sep '11 - 17:38 » |
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Thanks for the additional info. The puzzling thing is why the problem is only affecting BASS_FX. We're looking into it 
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(: JOBnik! :)
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« Reply #563 on: 3 Oct '11 - 17:01 » |
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Hi  Please redownload the BASS_FX package. The error in Windows 8 x64 should be fixed now 
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p.abd
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« Reply #564 on: 3 Oct '11 - 18:50 » |
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Shalom, Arthur! Everything runs smooth as I can see now.     But why the changelog isn't modified reflecting the fix, nor is the version number updated? ( still 2.4.7.1, excuse me for nitpicking)
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(: JOBnik! :)
Posts: 991
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« Reply #565 on: 3 Oct '11 - 19:54 » |
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Hi  Because it's not a BASS_FX code that changed, the problem was in a compressing application that is used to compress the dll and was affecting only BASS_FX and not other add-ons of Ian 
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p.abd
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« Reply #566 on: 4 Oct '11 - 07:04 » |
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What's up, Arthur!
Do you mean UPX? Could you tell what exactly command line switch was the problem — personally I do use it, too.
Thank you!
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(: JOBnik! :)
Posts: 991
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« Reply #567 on: 4 Oct '11 - 15:04 » |
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Hi  No, the compression application that is used with BASS/add-ons is an application made by Ian called Petite. The UPX works fine in Windows 8 x64, I've also tested it. The weird thing is that in Windows 8 x86 the dll runs fine, so it might be that Windows 8 is still in a pre-beta that was failing in x64 
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Ionut Cristea
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« Reply #568 on: 28 Nov '11 - 15:16 » |
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An Android version of BASS_FX is available?
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(: JOBnik! :)
Posts: 991
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« Reply #569 on: 29 Nov '11 - 10:27 » |
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Hi  Nope, I didn't have time to look at it yet  but soon 
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nadia
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« Reply #570 on: 7 Dec '11 - 23:31 » |
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Hello  I was wondering which is the slope (rolloff) applied to the limit of equalizer bands applied using the BASS_ChannelSetFX function: in most hardware products this is usually 12 dB per octave so I was wondering if the BASS_FX_BFX_PEAKEQ effect uses the same or if it's different. Looking at the BASS_BFX_PEAKEQ structure it doesn't seem to be configurable so I suspect that this is a fixed value: is this correct? Thanks and Kind Regards  Nadia
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(: JOBnik! :)
Posts: 991
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« Reply #572 on: 31 Jul '12 - 17:47 » |
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Hi there's now version 2.4.8 is released 2.4.8 - 31/07/2012 ------------------ * BASS_FX: * Android version introduced (package bass_fx24-android.zip) currently doesn't include most BASS_FX_BFX_xxx effects. * Delphi/Pascal unit: changed "user" param from "DWORD" to "Pointer"
* BPM: * Added "user" param to BASS_FX_BPM_DecodeGet and BPMPROCESSPROC (you have to recompile your project). * BPM example updated to fit above changes. * According to this request: http://www.un4seen.com/forum/?topic=13319 Added support for BPM detection from the current position with BASS_FX_BPM_DecodeGet (startSec<0). * Beat: * Couple of little fixes in beat detection.
* Tempo: * Android: Enabled the BASS_ATTRIB_TEMPO_OPTION_USE_QUICKALGO option on tempo streams by default for lower CPU usage. See docs on how to disable it.
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p.abd
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« Reply #573 on: 25 Sep '12 - 21:16 » |
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Hey, Arthur!
There is a typo introduced in the Delphi header of most recent version of Bass-FX, which actually causes a compiling error.
In the declaration of the BASS_FX_BPM_DecodeGet routine, there should be a semicolon after "proc: BPMPROCESSPROC", instead of the comma mark.
Cheers! :-)
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(: JOBnik! :)
Posts: 991
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« Reply #574 on: 26 Sep '12 - 13:05 » |
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Hi  Oops... thank you, I've updated the BASS_FX.PAS in packages 
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zittergie
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« Reply #575 on: 27 Nov '12 - 19:23 » |
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Hi, do you plan an arm linux version?
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hamsen
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« Reply #577 on: 16 Dec '12 - 08:50 » |
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Using Delphi XE2 and Windows 8 PRO. Trying to compile the BPM project, but I get compile errors: In bpm.pas: line 347: Incompatible types: Pointer and Integer; This is probably due to an incorrect declaration in bass_fx at line 365. MinMaxBPM and Flags is defined a pointer. In bpm.pas: line 104: Incompatible types: NativeUInt and Pointer;  Regards Thomas
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(: JOBnik! :)
Posts: 991
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« Reply #578 on: 16 Dec '12 - 15:06 » |
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Hi  There was a typo in Delphi Unit "BASS_FX.PAS", it's fixed now, please redownload the package 
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hamsen
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« Reply #579 on: 16 Dec '12 - 17:29 » |
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Hi  There was a typo in Delphi Unit "BASS_FX.PAS", it's fixed now, please redownload the package  Thanks. That fixed the first error. But not the error in line 104. Regards Thomas
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