Author Topic: Doesn't mo3 cause clicks in loops?  (Read 6185 times)

Guest548791

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Doesn't mo3 cause clicks in loops?
« on: 8 Jun '04 - 15:16 »
Recently tried MO3, which took a tune from 8 MB to 1.5 MB and I didn't hear any difference. Very cool! :D

Just one question: wouldn't ogg-compression cause clicks in samples with loop-points halfway? For example a sample of 10,000 bytes, with the loop-point at 4,000 or something. As a whole sample, the ogged version might sound fine, but does ogging guarantee that the sample at the end (near 10,0000) kinda "
matches" with the waveform around 4,000 like it does in the original?

Ian @ un4seen

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Re:Doesn't mo3 cause clicks in loops?
« Reply #1 on: 11 Jun '04 - 15:09 »
OGG retains the waveform well, so it shouldn't introduce clicks that weren't already there. Of course, the higher the encoder quality setting, the better (but also larger) the result. You can see exactly how much an encoded sample deviates from the original by clicking the sample's "?" button.

Torkell

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Re:Doesn't mo3 cause clicks in loops?
« Reply #2 on: 11 Jun '04 - 21:43 »
The lossless compression is generally good - on average, it'll halve the MOD file size by using lossless only (the pattern data etc. is also compressed).