Author Topic: Whoosh Mp3 (full featured Player/Mixer)  (Read 9119 times)

MindWorkSoft

  • Posts: 13
Whoosh Mp3 (full featured Player/Mixer)
« on: 4 May '03 - 05:07 »
Hello everybody!


Now, My complete Whoosh Mp3 player/mixer is available at:
http://www.mindworksoft.com/code/vb/583/pjx.php anybody can download the source code, features are: Crossfader, Reverb, Flanger, 4 button samples, loops, Spectrum analyzer, 10 band Graphic equalizer, Real time pitch control, DSP control, Mp3 files easy browsing, playList, Contineous Gapless music, Silence Detector at end and beginning of music,.....  Now all I need is Suggestion and comments for the enhancement of the program.  

Thanks Enjoy it!

Dards

MindWorkSoft

  • Posts: 13
Re: Whoosh Mp3 (full featured Player/Mixer)
« Reply #1 on: 4 May '03 - 05:18 »
Hi again,

Sorry I did not include the loops and samples file so that
zip file size us much smaller, if you have some samples and loop files eg. WAV or MP3, just create a new "Samples" and "Loops" folder on the current Whoosh project folder, name the files as Sample1,sample2...etc, loop1, loop2...etc inside the repective folder.

For sure the project has bugs I didn't examine it carefully bcoz of some other project that I'm working, anyway when creating this project (Whoosh Mp3) I use only Pentium 1 366Mhz unit, with Creative Lab Sound Blaster, 32mb of RAM, 2mb of video RAM, and ordinary headphone

Thanks to IAN, JobNik and some others...



Dards

Ghostwalker

  • Posts: 35
Re: Whoosh Mp3 (full featured Player/Mixer)
« Reply #2 on: 4 May '03 - 07:09 »
Hi,

sound good. But i haven't a C-Compiler. Can you give me a binery-Version ?


Sebastian_Mares

  • Guest
Re: Whoosh Mp3 (full featured Player/Mixer)
« Reply #3 on: 4 May '03 - 10:36 »
It's written in Visual Basic, not C.

Ghostwalker

  • Posts: 35
Re: Whoosh Mp3 (full featured Player/Mixer)
« Reply #4 on: 4 May '03 - 12:53 »
I only code in delphi..so i've not the chance to compile it:)

Irrational86

  • Posts: 960
Re: Whoosh Mp3 (full featured Player/Mixer)
« Reply #5 on: 4 May '03 - 18:05 »
The compiled one is inlcuded in the ZIP, download it and find the EXE file in there

Olego

  • Posts: 557
ZIP?
« Reply #6 on: 4 May '03 - 22:27 »
Quote

The compiled one is inlcuded in the ZIP


You mean the ARJ, right?   :P ;D

~Olego~

Irrational86

  • Posts: 960
Re: Whoosh Mp3 (full featured Player/Mixer)
« Reply #7 on: 6 May '03 - 01:36 »
:laugh: :laugh: :laugh: LOL...yes the ARJ file...

Dards

  • Guest
Whoosh Mp3 - (Screen Shot)
« Reply #8 on: 6 May '03 - 02:30 »

wow

  • Guest
Re: Whoosh Mp3 (Preview)
« Reply #9 on: 6 May '03 - 02:32 »

Ghostwalker

  • Posts: 35
Re: Whoosh Mp3 (full featured Player/Mixer)
« Reply #10 on: 6 May '03 - 06:49 »
ok...I've download it, and after a hour for searching the needed OCX, i'can run the programm.

First impression:

The User-Interface is not very intuitive. To play a mp3, i've to load it twice (first in PLS,Second in Player). splittet Playlists for the players would be better. It look a little chaotic, like a fast hack.

A Problem that i have is, the players only play short MP3 (under 1 minute). Real Songs doesen't play back,the player stops after first second.


Greetings
Ghostwalker

Dards

  • Guest
Re: Whoosh Mp3 (full featured Player/Mixer)
« Reply #11 on: 7 May '03 - 10:42 »
Hi GhostWalker

Thanks for the comments and advice, currently I am working for it, yes it is a little some kind of fast hack actualy I'd use COPY&PASTE Technology :)..

PLAYING only less than a minute:
The detection of silence at the begining and end of the song uses BASS_ChannelGetLevel so if the song is too low or not original one the detection from the end will nearly meet the begining of the song, or you can disable the check box at the configuration tab for auto start trig. actually auto detecting the mixpoint procedure eat much of CPU and memory usage, in my computer glitches sometimes heard, now this time I've plan to save song playlist also its info, start and  end mix posistion so that player will not scan the song each time played, also I added now BPM detection from SoundTouch.

again thanks for the advice,

Dards