BTW, if you want to enjoy the soundtrack in full quality, you should open the MO3 in OpenMPT and add a DirectX "Echo" effect in plugin slot 8, with the following parameters: WetDryMix 170, Feedback 130, LeftDelay 450, RightDelay 300, PanDelay 1000 (I believe), since the MO3 format doesn't keep this information (so the Echo effect is added somewhere in the game's code instead). Then save as .IT.
Thanks for the info, will do

BTW, I usually use some of my SBLive's EAX reverb effects when playing most music (including from within XMPlay, as the EAX reverb sounds nicer).