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Author Topic: Good Tracker Tunes  (Read 22658 times)
saga
Posts: 1730


« Reply #20 on: 15 Jan '11 - 12:21 »
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BTW, if you want to enjoy the soundtrack in full quality, you should open the MO3 in OpenMPT and add a DirectX "Echo" effect in plugin slot 8, with the following parameters: WetDryMix 170, Feedback 130, LeftDelay 450, RightDelay 300, PanDelay 1000 (I believe), since the MO3 format doesn't keep this information (so the Echo effect is added somewhere in the game's code instead). Then save as .IT.
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Rich Nagel
Posts: 296


« Reply #21 on: 15 Jan '11 - 12:50 »
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BTW, if you want to enjoy the soundtrack in full quality, you should open the MO3 in OpenMPT and add a DirectX "Echo" effect in plugin slot 8, with the following parameters: WetDryMix 170, Feedback 130, LeftDelay 450, RightDelay 300, PanDelay 1000 (I believe), since the MO3 format doesn't keep this information (so the Echo effect is added somewhere in the game's code instead). Then save as .IT.

Thanks for the info, will do Smiley BTW, I usually use some of my SBLive's EAX reverb effects when playing most music (including from within XMPlay, as the EAX reverb sounds nicer).
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Rich Nagel
Posts: 296


« Reply #22 on: 16 Jan '11 - 05:33 »
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BTW, I opend the "Bejeweled3_suite.mo3" music file in OpenMPT, and it already had the DirectX "Echo" effect in Plugin slot 8 with the parameters as you described.

Maybe in actuality the data is indeed saved within the MO3 files?
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saga
Posts: 1730


« Reply #23 on: 16 Jan '11 - 11:18 »
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That's weird. I got the original file from the game and the effect was definitely missing.
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Rich Nagel
Posts: 296


« Reply #24 on: 17 Jan '11 - 07:37 »
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That's weird. I got the original file from the game and the effect was definitely missing.

Strange. Did you extract the "Bejeweled3_suite.mo3" file from the game's "Main.pak" resource file?

I used the utility I mentioned previously (QuickBMS). FWIW, the filesize of the extracted "Bejeweled3_suite.mo3" file is 780,396 bytes (the filesize of the "Main.pak" file is 88,727,867 bytes, filedate is October 25, 2010 4:42:18pm).

« Last Edit: 17 Jan '11 - 07:46 by Rich Nagel » Logged
saga
Posts: 1730


« Reply #25 on: 17 Jan '11 - 08:07 »
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Hmm, weird! Seems like I sneaked a regression into OpenMPT's IT loader somewhere. The current SVN version simply ignores the presence of the plugin data.
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saga
Posts: 1730


« Reply #26 on: 17 Jan '11 - 18:39 »
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Actually it's not a bug in OpenMPT but in unmo3...
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r
Posts: 173


« Reply #27 on: 29 Jan '11 - 21:09 »
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Anyway, to get back on topic, I've been listening to a lot of Monotonik tracks, specifically those from Mortimer Twang and from the Mod Soul Brother sub-label:
http://www.mono211.com/modsoulbrother/

A good intro to Twang's brilliance can be found on this Monotonik mixtape:
http://www.mono211.com/content/releases/m211dj5.html
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