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Author Topic: XMPlay MIDI plugin  (Read 223491 times)
saga
Posts: 1365


« Reply #380 on: 15 Dec '08 - 17:43 »
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I'm using the 3D Spectrum and no DSPs. However, with a clean install, this does not happen I'll investigate further...
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saga
Posts: 1365


« Reply #381 on: 15 Dec '08 - 17:53 »
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Hm... Seems like it was the xmp-scrobbler's fault. I wonder what has changed, though, as I was able to play that midi before.
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raina
Posts: 1089


« Reply #382 on: 15 Dec '08 - 18:40 »
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Corrupted cache?
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saga
Posts: 1365


« Reply #383 on: 15 Dec '08 - 19:48 »
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the cache was actually empty.
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Zarggg
Posts: 1239


« Reply #384 on: 16 Dec '08 - 18:14 »
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But did the file still exist? The exact bug you are describing happens if the cache file somehow gets corrupted and goes away when the file is deleted.
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saga
Posts: 1365


« Reply #385 on: 16 Dec '08 - 19:29 »
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no, as said, it was empty and deleting it doesn't help either. After restarting xmplay and playing that tune, it isn't even recreated.
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djavo
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« Reply #386 on: 23 Dec '08 - 22:02 »
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how i can change the color of displayed lyrics of karaoke files? it would be cool if that could be possible  Smiley . and, which soundfont .sf2 bank you suggest to me, what is the best SoundFont? free or commercial, please give mi recommendation ...sorry if my english is bad, it's not my native language...
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saga
Posts: 1365


« Reply #387 on: 23 Dec '08 - 22:38 »
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1) The colour of the lyrics depend on the skin.

2) SGM-180 is a very nice free soundfont.
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raina
Posts: 1089


« Reply #388 on: 24 Dec '08 - 05:59 »
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1) The colour of the lyrics depend on the skin.

Which also means you can change the color in a particular skin by downloading the skin source and editing the skinconfig.txt and using the source folder as a skin.
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Elrinth
Posts: 103


« Reply #389 on: 13 Jan '09 - 17:43 »
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1) The colour of the lyrics depend on the skin.

2) SGM-180 is a very nice free soundfont.

How do I use SGM? XMPLay Only want sf2 files... SGM is SGM-V2.01.sfArk

Maybe I've missed to install something? I've got a SB X-Fi Platinum Champ1on edition.
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deus-ex
Posts: 186


« Reply #390 on: 13 Jan '09 - 17:54 »
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How do I use SGM? XMPLay Only want sf2 files... SGM is SGM-V2.01.sfArk
The soundfont was compressed using an archiver specialized on soundfont compression in order to improve download times. It need to be decompressed again before it can be used.

Download and install the sfArk archiver: download
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raina
Posts: 1089


« Reply #391 on: 13 Jan '09 - 20:13 »
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Use sfArk to decompress the file.

There's another similar utility called SFPack, if you ever happen to run into SoundFonts compressed with that.
« Last Edit: 13 Jan '09 - 20:16 by raina » Logged
Elrinth
Posts: 103


« Reply #392 on: 13 Jan '09 - 21:24 »
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thx raina and saga! now I'm able to finally listen to midis without having to use other music proggies! Smiley

Oh and a few pretty random songs here... some good, some bad:
http://kwakfest.vgmix.com/kwakfest-2009-01-09.zip
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mipop35
Posts: 1


« Reply #393 on: 17 Jan '09 - 00:34 »
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Hi, I'm new to the forum.
But. I realized that the MIDI plugin is extremely small, fast and efficient.
Would be possible to include a MIDI port input?
I think it would be a really good choice as a softsynth, getting MIDI from other programs.
I have been trying with alternatives like sfz or SynthSoft, but their performance is far behind.
Thanks and regards,

Diego
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Rich Nagel
Posts: 292


« Reply #394 on: 21 Jan '09 - 10:29 »
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Would be possible to include a MIDI port input?

This is something that I think I've suggested before as well (a standard 'global' Windows MIDI driver based upon XMPlay and the MIDI plugin), and I think it would be EXCELLENT! Smiley

Ian, you could even make this a shareware/paid type of thing... I know a lot of folks who would be interested in it. XMPlay's MIDI playback (with a decent SoundFont) dwarfs any other softsynth that I ever heard throughout the years Smiley
« Last Edit: 21 Jan '09 - 10:32 by Rich Nagel » Logged
Ian @ un4seen
Administrator
Posts: 15276


« Reply #395 on: 21 Jan '09 - 15:56 »
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I don't really see that as being an XMPlay plugin sort of thing (or any player plugin for that matter Smiley), but perhaps someone could create such a thing as a standalone app with BASS+BASSMIDI (which uses the same MIDI engine).
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Rich Nagel
Posts: 292


« Reply #396 on: 21 Jan '09 - 20:32 »
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I don't really see that as being an XMPlay plugin sort of thing (or any player plugin for that matter Smiley)

Yeah, I didn't mean that it would be a plugin, but rather a standalone MIDI driver for Windows Smiley

While I'm sure it would take quite a bit of doing, think about it Ian... I seriously think that you could make a nice profit from this, as (I said above) the sound of the MIDI plugin dwarfs all of the other softsynths without a doubt Smiley
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winner
Posts: 193


« Reply #397 on: 22 Jan '09 - 01:10 »
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Would be possible to include a MIDI port input?
...XMPlay's MIDI playback (with a decent SoundFont) dwarfs any other softsynth that I ever heard throughout the years Smiley

I agree! XMPlay's midi plugin is outstanding and outperforms other mainstream players I've tried on my less-than-state-of-the-art Windows 2000 computer. Obviously, with computers/players able to use VST instruments (and having more complexity), one can get better sound. Many of us are more than happy though with this amazing plugin!

I have also at times wanted the ability to select an input source somehow, similar to vanBesco's Karaoke Player ability.
 
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Rich Nagel
Posts: 292


« Reply #398 on: 22 Jan '09 - 05:21 »
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I agree! XMPlay's midi plugin is outstanding and outperforms other mainstream players I've tried on my less-than-state-of-the-art Windows 2000 computer.

Agreed 100%!

Hehe, not that I have any more 'sway' than anyone else <G>, I've been an 'AWE-32 man' for about a decade and a half now... and the sound of XMPlay's MIDI plugin (with a decent SoundFont) comes closer to REAL EMU8000/EMU10K hardware than any other softsynth that I've ever heard Smiley

After Ian initially released this thing, the first thing that went through my mind was:

"Where the heck was this thing, back in the day where 14.4bps dialup connections were the norm, MP3 encoding was completely UNHEARD of, CD writers were either not in the retail market yet or WWAAAYYY too many $$$ for the average consumer, and the *ONLY* way that I could distribute my 'masterpieces' was to create an EXTREMELY crappy low-quality WAV file (mono/8-bit/8192 sampling rate) and email it to them!"

<LOL>! Smiley

Anyhow, a global Windows MIDI driver would be phenominal Smiley
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Tsorovan
Posts: 1244


« Reply #399 on: 22 Jan '09 - 07:39 »
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I think you're overestimating the size of the market here. MIDI enthusiasts (as in people actively listening to MIDI files) are few and far between these days.

As for the 14.4 kbps era... few would've had the HDD space to sacrifice on a 30-100 MB soundfont.
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