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Author Topic: Bass_Vis News and Released Infos  (Read 126849 times)
Kairos
Posts: 1


« Reply #460 on: 12 Aug '08 - 23:37 »
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With the release of .NET 3.5 SP1 Microsoft released a new class D3DImage which allows DirectX interop with WPF through a directx surface pointer.  Is there any way you could support this in bass_vis somehow?  Or is there any existing way to render bass_vis to a directx surface without passing in a handle?
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BassFan
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« Reply #461 on: 13 Aug '08 - 05:35 »
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With the release of .NET 3.5 SP1 Microsoft released a new class D3DImage which allows DirectX interop with WPF through a directx surface pointer.  Is there any way you could support this in bass_vis somehow?  Or is there any existing way to render bass_vis to a directx surface without passing in a handle?

BassVis Render only BassBox (OpenGl and GDI) and Sonique Plugins on Canvas or PicBox.. Handle
has this surface a Handle/HDC then it work i think

greets BassFan
« Last Edit: 13 Aug '08 - 17:58 by BassFan » Logged
bernex
Posts: 7


« Reply #462 on: 8 Dec '08 - 17:42 »
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The requested URL /filez/1/BassVis24.zip was not found on this server.

Please help (((

Another link??
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OldUser
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« Reply #463 on: 9 Dec '08 - 10:17 »
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The requested URL /filez/1/BassVis24.zip was not found on this server.

Please help (((

Another link??

http://home.arcor.de/em.weiss/BassVis24.zip

greets
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kelarmin
Posts: 20


« Reply #464 on: 13 Jan '09 - 15:21 »
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Hello, I'm just starting to incorporate bassvis into my current app and I was wondering if anyone had any simple startup code in C# that they can provide to give me a bit of a jump start.

Thanks.
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Emil
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« Reply #465 on: 13 Jan '09 - 19:12 »
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http://www.un4seen.com/filez/1/BassVis24.zip

greets Emil
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kelarmin
Posts: 20


« Reply #466 on: 13 Jan '09 - 21:08 »
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Any chance there is a x64 compatible dll?
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Emil
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« Reply #467 on: 14 Jan '09 - 12:56 »
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Any chance there is a x64 compatible dll?
Nein ..
Habe das Projekt gestoppt und arbeite nicht länger daran.
2 Jahre sind genug denke Ich für eine Sache die mir nichts einbringt.

gruss Emil
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kelarmin
Posts: 20


« Reply #468 on: 14 Jan '09 - 14:15 »
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i understood 'nein'. but thanks for the reply.
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Emil Weiss
Posts: 107


« Reply #469 on: 25 Jan '09 - 14:34 »
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Sonique Vis with Crystal Vista Effect
pic remove

greets Emil
« Last Edit: 7 Mar '09 - 22:43 by Emil Weiss » Logged
MikaelS
Posts: 88


« Reply #470 on: 25 Jan '09 - 20:23 »
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Looks really nice! Good work!
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Emil Weiss
Posts: 107


« Reply #471 on: 25 Jan '09 - 22:03 »
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thanks Mikael
greets Emil
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chrispersson
Posts: 2


« Reply #472 on: 13 Feb '09 - 01:32 »
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I know BassVis can render Sonique visualizations in a pictureBox, can Winamp visualizations also be rendered in the same way? Or do Winamp visualizations need to be rendered in a separate window?
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Emil Weiss
Posts: 107


« Reply #473 on: 13 Feb '09 - 03:53 »
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I know BassVis can render Sonique visualizations in a pictureBox, can Winamp visualizations also be rendered in the same way? Or do Winamp visualizations need to be rendered in a separate window?

pic remove..
greets Emil
« Last Edit: 1 Mar '09 - 20:41 by Emil Weiss » Logged
chrispersson
Posts: 2


« Reply #474 on: 13 Feb '09 - 18:35 »
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I know BassVis can render Sonique visualizations in a pictureBox, can Winamp visualizations also be rendered in the same way? Or do Winamp visualizations need to be rendered in a separate window?

greets Emil

Very nice  Smiley
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Emil Weiss
Posts: 107


« Reply #475 on: 14 Feb '09 - 08:24 »
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I know BassVis can render Sonique visualizations in a pictureBox, can Winamp visualizations also be rendered in the same way? Or do Winamp visualizations need to be rendered in a separate window?

greets Emil

Very nice  Smiley

Wink
greets Emil
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RevG
Posts: 453


« Reply #476 on: 17 Feb '09 - 03:55 »
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I was just trying to build a BASSVIS example in c++ just like the visual studio 2008 one and noticed a strange bug in BASSVIS.

If you call BASSVIS_Free(&mVisParam); the first time it works fine and frees the memory as expected. However, anytime after that if you call BASSVIS_Free(&mVisParam) again it will crash the application. Also after you first call BASSVIS_Free(&mVisParam);  then any time after that if you call BASSVIS_IsFree(&mVisParam) it will return true no matter what even if it hasn't been freed.

The weird thing is, is that in delphi everything works as expected. Any reason as to why delphi wouldn't experience this issue, but c++ does?

Thanks
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Emil Weiss
Posts: 107


« Reply #477 on: 17 Feb '09 - 17:26 »
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I was just trying to build a BASSVIS example in c++ just like the visual studio 2008 one and noticed a strange bug in BASSVIS.

If you call BASSVIS_Free(&mVisParam); the first time it works fine and frees the memory as expected. However, anytime after that if you call BASSVIS_Free(&mVisParam) again it will crash the application. Also after you first call BASSVIS_Free(&mVisParam);  then any time after that if you call BASSVIS_IsFree(&mVisParam) it will return true no matter what even if it hasn't been freed.

The weird thing is, is that in delphi everything works as expected. Any reason as to why delphi wouldn't experience this issue, but c++ does?

Thanks

read your PN Message..
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Emil Weiss
Posts: 107


« Reply #478 on: 27 Feb '09 - 19:50 »
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BassVis now used 0% CPU for Sonique Plugins in 320x240 resolution drawing on a OpenGL Screen.
FullScreen 1280x 1024 only 30%
test with Sphere.svp

grmmm .. hmmm to many PM's v.2.4.1.5
http://home.arcor.de/em.weiss/BassVis24.zip

no support i will give.

best regards


* update.jpg (117.38 KB - downloaded 81 times.)
« Last Edit: 28 Feb '09 - 16:07 by Emil Weiss » Logged
radio42
Posts: 4012


« Reply #479 on: 1 Mar '09 - 12:54 »
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I'm getting confused now:

At first I thought BASS_VIS is discontinued (meaning no further development)
-> but now I see a new version

So will it be still available or not?
Meaning what should I do:
- remove BASS_VIS support from BASS.NET or not?
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