Author Topic: 3D sound problem with OpenGL vectors  (Read 2365 times)


  • Posts: 1
3D sound problem with OpenGL vectors
« on: 7 Nov '02 - 12:20 »
Hi all

I have used BASS in my sound demo at and it does the job nicely, except the sound position/orientation is wrong. I believe the problem is that BASS uses a left handed coordinate system while OpenGL uses a right handed system and I need to convert the vector position, front and up vectors, etc. I have tried inverting the z axis components and also multiplying them with an inverse identity matrix but nothing seems to fix the problem. Any help is appreciated.