20 Jun '13 - 11:13 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]
  Reply  |  Print  
Author Topic: Using Compressor with float  (Read 1507 times)
dj28
Posts: 45


« on: 2 May '07 - 11:30 »
Reply with quoteQuote

Hi again!

If you use BASS_ChannelSetFX with the compressorpart on a decodingchannel created with floatingpointthingy, and the value exceeds 1.0, does it just clip everything above 1.0 or does it compute WITH the value over 1.0?

If you convert from float to int isnt it so that 1.0 = 32768?

And btw....Ian you are doing a wonderful job!  Grin
Logged
Chris
Posts: 1507


« Reply #1 on: 2 May '07 - 12:52 »
Reply with quoteQuote

Hi I`m not Ian but
The FX compressor will not working with Floating Point Channels
But you can use as Altanative then compressor from the bass_fx dll (will working fine with 32 Bit Channels)
Greets Chris
Logged
dj28
Posts: 45


« Reply #2 on: 2 May '07 - 15:54 »
Reply with quoteQuote

According to the manual it should be possible?
Logged
Ian @ un4seen
Administrator
Posts: 15366


« Reply #3 on: 2 May '07 - 16:21 »
Reply with quoteQuote

I've not tried it myself, but I seem to recall other users mention that the DX8 compressor doesn't work properly with floating-point data. If so, I don't think there's much that can be done about that, but as Chris says, you could use BASS_FX's compressor instead.
Logged
radio42
Posts: 4030


« Reply #4 on: 2 May '07 - 16:29 »
Reply with quoteQuote

I have no problems with floating point channels and the DX compressor - at least when I am with DirectX v9 installed.
Logged
dj28
Posts: 45


« Reply #5 on: 2 May '07 - 16:49 »
Reply with quoteQuote

Hm...well i have to test for my self then hehe.
Btw...Bass FX miss the Ratio-setting in its compressor so that is out of qs for me.
Logged
Pages: [1]
  Reply  |  Print  
 
Jump to:  

Powered by SMF 1.1.18 | SMF © 2013, Simple Machines