Author Topic: "ModuleFreq"  (Read 1920 times)


  • Posts: 2
« on: 20 Jun '07 - 11:51 »
Years and years ago, I used bass.dll through the DMC2 object for click and create (an old bit of game making software). It had a function called SetModuleFreq (see below) which was great because it could be used to change the pitch and the speed of a music module while the track was playing. (I used it to mimic something powering down)

I am now hoping to do the same but through BlitzMAX, but am struggling to see which bass.dll functions would actually be used for the 'SetModuleFreq' I mentioned earlirer (the DMC2 object shows no indication of the bass.dll functions it uses).

Any thoughts?



  • Posts: 2
Re: "ModuleFreq"
« Reply #1 on: 20 Jun '07 - 12:50 »
typical, ask a question and half an hour later you find the answer :D

I was looking for the BASS_ChannelSetAttributes command