19 Jun '13 - 15:08
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Un4seen Developments Forum
>
Developments
>
BASS
> Topic:
bytes2seconds question
Pages: [
1
]
« previous
|
next »
Reply
|
Print
Author
Topic: bytes2seconds question (Read 1481 times)
albertos
Posts: 29
bytes2seconds question
«
on:
6 Sep '02 - 03:12 »
Quote
is there a way to get a more accurate result? i mean that when i get eg. 1sec how can i get 1.2sec etc...
if there is not possible with bytes2seconds then is there a workaround?
thanks
Logged
Zep
Posts: 27
Re: bytes2seconds question
«
Reply #1 on:
6 Sep '02 - 08:41 »
Quote
Have you noticed the return value of BASS_ChannelBytes2Seconds? It already gives you floating point values.
«
Last Edit: 6 Sep '02 - 08:42 by Zep
»
Logged
albertos
Posts: 29
Re: bytes2seconds question
«
Reply #2 on:
6 Sep '02 - 10:57 »
Quote
no i haven't... otherwise i wouldn't ask...
Logged
Zep
Posts: 27
Re: bytes2seconds question
«
Reply #3 on:
6 Sep '02 - 11:22 »
Quote
Just tried to help.
Logged
albertos
Posts: 29
Re: bytes2seconds question
«
Reply #4 on:
6 Sep '02 - 12:19 »
Quote
thanks. It really returns float... but if u declare it long... then u won't get floating... silly me...thanks again
Logged
Pages: [
1
]
Reply
|
Print
Un4seen Developments Forum
>
Developments
>
BASS
> Topic:
bytes2seconds question
« previous
|
next »
Jump to:
Please select a destination:
-----------------------------
Developments
-----------------------------
=> BASS
=> XMPlay
=> MO3
-----------------------------
Off Topic
-----------------------------
=> General Discussion
Loading...