Author Topic: New Skin: Metrocity v1.6  (Read 435 times)

Keltic Danor

  • XMPlay Support
  • Posts: 810
New Skin: Metrocity v1.6
« on: 24 Jun '21 - 10:49 »
Hi Everyone,

Finished off another one for you all to try, this one hurts my noodle making other themes due to interaction between various bits and pieces so only 3 themes this time. I've been experimenting a bit with this one but it looks quite nice I think, despite the performance issues.

The image is... relatively easy to change using the source psd available on the support site, so if anyone is feeling adventurous and wants to make other themes I'd love to see them.

!!! Make sure you use the latest stuff version or this skin will load slowly. !!!

Layout 1 (Base - All Themes)



Layout 2 (Playlist - All Themes)



Changlog (1.6)

v1.6
  • [all themes] reduced border snap buffer by half
  • [other] Added Layout 3 with no visuals
v1.5
  • [all layout 2] playlist offset was incorrect by 1px
v1.4
  • [all themes] Added new layout 2 for all themes, adding the playlist panel to the main mode
    !!! Requires: XMPlay 3.8.6+/Latest Stuff Version !!!
    --- Big thanks to Ian for the skinning engine tweaks! ---
v1.3
  • [all themes] gradient & mask revised for better spectrum visibility
v1.2
  • [other] Added Cold black theme
  • [all themes] meter gradient fixes
v1.1
  • Initial Release

Download

Download the latest XMPlay stuff version!
Download the skin & sources from the Support Site here!
« Last Edit: 5 Jul '21 - 12:05 by Keltic Danor »

piovrauz

  • Posts: 994
Re: New Skin: Metrocity v1.4
« Reply #1 on: 28 Jun '21 - 20:47 »
This one looks really nice too (just got your other skin, Innocuos).
The desert variant is really nice (

Just 2 small things:

- why does it take so long to load? here it takes a bit too much (compared to any othe skin I used)
- compared to Innocuos, I noticed the snap to border "distance" is bigger; I suppose you can't change that easily right?

sveakul

  • Posts: 112
Re: New Skin: Metrocity v1.4
« Reply #2 on: 29 Jun '21 - 03:47 »
- why does it take so long to load? here it takes a bit too much (compared to any othe skin I used)

Yes, despite being a very beautiful skin (L2 rocks!), the time to load is off-putting enough that it's just not a choice for me.  Innocuous on the other hand just JUMPS to the fore, faster than any skin I used before.

Keltic Danor

  • XMPlay Support
  • Posts: 810
Re: New Skin: Metrocity v1.4
« Reply #3 on: 29 Jun '21 - 06:59 »
This one looks really nice too (just got your other skin, Innocuos).
The desert variant is really nice (

Just 2 small things:

- why does it take so long to load? here it takes a bit too much (compared to any othe skin I used)
- compared to Innocuos, I noticed the snap to border "distance" is bigger; I suppose you can't change that easily right?


Basically the delay is caused by the visual and the progress bar both overlapping and being huge, I don't close XMPlay much so I didn't see it as a huge problem so didn't think to bother Ian with it. That said I can understand not everyone uses XMPlay the same way, but Ian has seen the thread and is taking a look so with a little luck it'll load more snappily in the near future. ;D

On a side note I've loaded the skin a million times during development so it's also possible I just got used to it. :-X

I think the snap difference is the same but there is no particular reason to have it on this skin as there is no shadow, think I should just remove it entirely/reduce by half?

Ian @ un4seen

  • Administrator
  • Posts: 23747
Re: New Skin: Metrocity v1.5
« Reply #4 on: 29 Jun '21 - 15:29 »
Yep, XMPlay wasn't handling the initialization of the overlapping position bar and level displays very efficiently. Here's an update to get that done more quickly:

   www.un4seen.com/stuff/xmplay.exe

It will also help with other skins that have overlapping areas, although the difference probably won't be noticeable in most cases (they would have been pretty fast already).

Keltic Danor

  • XMPlay Support
  • Posts: 810
Re: New Skin: Metrocity v1.5
« Reply #5 on: 29 Jun '21 - 16:18 »
Yep, XMPlay wasn't handling the initialization of the overlapping position bar and level displays very efficiently. Here's an update to get that done more quickly:

   www.un4seen.com/stuff/xmplay.exe

It will also help with other skins that have overlapping areas, although the difference probably won't be noticeable in most cases (they would have been pretty fast already).

Worked perfect here! ;D

piovrauz

  • Posts: 994
Re: New Skin: Metrocity v1.5
« Reply #6 on: 29 Jun '21 - 17:08 »
yep, it's super snappy now.
thanks Ian!

sveakul

  • Posts: 112
Re: New Skin: Metrocity v1.5
« Reply #7 on: 29 Jun '21 - 17:53 »
Wonderful, now it's my "regular", thanks Ian and Keltic!  Fast.  And love the enlarged spectrum and display of file format detail.  And did I mention the L2 layout  :)  Looks like a whole different player.

garson

  • Posts: 172
Re: New Skin: Metrocity v1.5
« Reply #8 on: 29 Jun '21 - 22:39 »
Really nice skin, Keltic Danor.

Is it possible to create version without visualisation in main window (layout 3 ;D )?


Keltic Danor

  • XMPlay Support
  • Posts: 810
Re: New Skin: Metrocity v1.5
« Reply #9 on: 30 Jun '21 - 16:23 »
Really nice skin, Keltic Danor.

Is it possible to create version without visualisation in main window (layout 3 ;D )?
Yep, can do. Updated with a version without the visuals & reduced snap distance.

deus-ex

  • Posts: 287
Re: New Skin: Metrocity v1.6
« Reply #10 on: 30 Jun '21 - 23:00 »
A gorgeous skin, great layout and design. Congratulations on the release.

The included patch_notes.txt mentions "Requires: XMPlay 3.8.6+". As there's no v3.8.6 available yet, to avoid confusion you might want to change it to "Requires XMPlay stuff version 3.8.5.25+ !!!".

garson

  • Posts: 172
Re: New Skin: Metrocity v1.5
« Reply #11 on: 1 Jul '21 - 00:45 »
Yep, can do. Updated with a version without the visuals & reduced snap distance.
Awesome!

There's looks to be bug with Layout 3 Cold and Desert variants while Space is ok. Progress bar is missing in those 2 variants.
Screenshots attached.

Keltic Danor

  • XMPlay Support
  • Posts: 810
Re: New Skin: Metrocity v1.5
« Reply #12 on: 1 Jul '21 - 17:35 »
Yep, can do. Updated with a version without the visuals & reduced snap distance.
Awesome!

There's looks to be bug with Layout 3 Cold and Desert variants while Space is ok. Progress bar is missing in those 2 variants.
Screenshots attached.
Looks like I messed up a couple of things there including the Space one, uploaded fixed ones now.

Y@nekŪ

  • Posts: 275
Re: New Skin: Metrocity v1.6
« Reply #13 on: 1 Jul '21 - 23:53 »
Simple and perfect layout.

garson

  • Posts: 172
Re: New Skin: Metrocity v1.6
« Reply #14 on: 2 Jul '21 - 17:13 »
Another visual glitch. Not sure how I got this, I think resizing info window.

Keltic Danor

  • XMPlay Support
  • Posts: 810
Re: New Skin: Metrocity v1.6
« Reply #15 on: 2 Jul '21 - 17:32 »
Ah forgot another bit, turns out changing the snap to distance is in more place than I thought.  ;D

Uploading again with fixes now.

r

  • Posts: 201
Re: New Skin: Metrocity v1.6
« Reply #16 on: 14 Jul '21 - 00:03 »
Digging these new skins, Keltic!

I know these were meant for hidpi screens, so they are a little larger than the average XMPlay skin. For those of us that don't use hidpi screens, would it be possible to provide slightly smaller versions?

Or maybe XMPlay could add a native option to scale down the size of the skin. XMPlay already has a "Big" option under Appearance > Skin. Maybe a "Tiny" or "Medium" option could be created? Or if we could scale by percentage, that would be even better.

sveakul

  • Posts: 112
Re: New Skin: Metrocity v1.6
« Reply #17 on: 14 Jul '21 - 02:03 »
Have you given this scaling option a try?  Me, no (I like the originals!) but this may work for you:

https://rahdick.at/sonstiges/xmplay-skin-scaler/xmplay-skin-scaler-web.php

Keltic Danor

  • XMPlay Support
  • Posts: 810
Re: New Skin: Metrocity v1.6
« Reply #18 on: 14 Jul '21 - 03:11 »
I know these were meant for hidpi screens, so they are a little larger than the average XMPlay skin. For those of us that don't use hidpi screens, would it be possible to provide slightly smaller versions?
It wouldn't be possible for XMPlay or anything automated to shrink them down as this skin (and Axxio for that matter) are a bit too complicated. It should be straight forward for me to make a smaller version for you though.

Have you given this scaling option a try?  Me, no (I like the originals!) but this may work for you:
https://rahdick.at/sonstiges/xmplay-skin-scaler/xmplay-skin-scaler-web.php
If you can use this tool to shrink it down to the size you would prefer I'll use it as a template to make the new size for you.
Note that some things such as the progress bar won't actually work properly when shrunk so you'll have to use your imagination a little.

dypsis

  • Posts: 91
Re: New Skin: Metrocity v1.6
« Reply #19 on: 24 Jul '21 - 06:03 »
Where do you get XMPlay v3.8.6 from?
The stuff link only gives me XMPlay v3.8.5.27.

Keltic Danor

  • XMPlay Support
  • Posts: 810
Re: New Skin: Metrocity v1.6
« Reply #20 on: 24 Jul '21 - 06:19 »
Where do you get XMPlay v3.8.6 from?
The stuff link only gives me XMPlay v3.8.5.27.
Any stuff version will work, I'm just lazy and didn't want have to go and edit all these posts to show 3.8.6 when it does appear. ;D

dypsis

  • Posts: 91
Re: New Skin: Metrocity v1.6
« Reply #21 on: 24 Jul '21 - 06:46 »
Where do you get XMPlay v3.8.6 from?
The stuff link only gives me XMPlay v3.8.5.27.
Any stuff version will work, I'm just lazy and didn't want have to go and edit all these posts to show 3.8.6 when it does appear. ;D
OK. Thank you. 👍