Author Topic: SIDex plugin  (Read 564 times)

Dhry

  • Posts: 106
Re: SIDex plugin
« Reply #50 on: 5 Aug '21 - 01:40 »
Just checking back in. Plugin v1.1 works great with everything I've thrown at it. Absolutely magic, no bugs, no additional requests.

Flawless work.

Dhry

Malade

  • Posts: 15
Re: SIDex plugin
« Reply #51 on: 19 Aug '21 - 20:27 »


hello all , i had a few hours spare today and ported  sidex to visual studio with latest libsidplay lib build into visual studio no lbgcc etc so the file size greatly reduced when built ( think it is around 160k compiled )  even more shaved off with petite pack, need some testers to make sure it works ok for everyone then i will release it as .1.2 , if not i will fix what is reported first can someone test this to make sure it works ok , windows compile with some extra features ( surround , voice muting etc.)
see screenshot. file attached

Malade

  • Posts: 15
Re: SIDex plugin
« Reply #52 on: 20 Aug '21 - 12:23 »
hi Keltic Danor, i did try to reply to your pm but unfortunately there sempt to be a problem with sent messages , not sure if you received the message i sent.


https://www.mediafire.com/file/dy871e5nviaq22q/xmplaysid.zip

sourcecode xmp-sidex + libsidplayfp for visual studio 2017

unpack to C:\xmplaysid

launch C:\xmplaysid\xmp-sid\xmp-sid.sln and build.

edit : added latest build : xmp-sidex.dll libsidplay 2.2.2 ( fixed low volume 8580 )

edit : fixed surround ( now much deeper sounding )

file attached.

have fun. :)
« Last Edit: 20 Aug '21 - 12:45 by Malade »

Sebby75

  • Posts: 9
Re: SIDex plugin
« Reply #53 on: 23 Aug '21 - 14:13 »

eed some testers to make sure it works ok for everyone then i will release it as .1.2 , if not i will fix what is reported first can someone test this to make sure it works ok , windows compile with some extra features ( surround , voice muting etc.)

very audible *pop* sound with plugin 1.2 at the start of the tune/subtune.. tried to play about with fade in but not really making much change..
switched back and forth between 1.1 and 1.2 couple of times testing various tunes..   not entirely sure if fade in works on 1.2 at all??

can't get my head around why channel selector has 3 sid chips there each with 3 voices? and not just 1 or two (for dual sid tunes).


will test some more in the evening..

Regards
Sebby75


Malade

  • Posts: 15
Re: SIDex plugin
« Reply #54 on: 23 Aug '21 - 14:37 »

eed some testers to make sure it works ok for everyone then i will release it as .1.2 , if not i will fix what is reported first can someone test this to make sure it works ok , windows compile with some extra features ( surround , voice muting etc.)

very audible *pop* sound with plugin 1.2 at the start of the tune/subtune.. tried to play about with fade in but not really making much change..
switched back and forth between 1.1 and 1.2 couple of times testing various tunes..   not entirely sure if fade in works on 1.2 at all??

can't get my head around why channel selector has 3 sid chips there each with 3 voices? and not just 1 or two (for dual sid tunes).


will test some more in the evening..

Regards
Sebby75
Hi ,
      i will look into the pop at the start thank's for letting me know ,  each sid chip has 3 voices voice0 voice1 and voice2 , 3 voices per chip is a total of 9 voice toggles for the 3 emulated sids.
 in hvsc there are 3 sid tunes as well as dual (2)sid tunes  3 sid chips are emulated to accommodate the 1 sid , 2 sid , and 3 sid tunes.

thank's for testing.

boobuts

  • Posts: 2
Re: SIDex plugin
« Reply #55 on: 23 Aug '21 - 20:16 »
I get a crash in v1.2 when changing HVSC path (no such issue with v1.1).


Regards

Keltic Danor

  • XMPlay Support
  • Posts: 814
Re: SIDex plugin
« Reply #56 on: 24 Aug '21 - 09:54 »
hi Keltic Danor, i did try to reply to your pm but unfortunately there sempt to be a problem with sent messages , not sure if you received the message i sent.

https://www.mediafire.com/file/dy871e5nviaq22q/xmplaysid.zip

sourcecode xmp-sidex + libsidplayfp for visual studio 2017
have fun. :)

Hey mate,

Yep, the messages worked just fine thanks for that, I've downloaded everything but haven't had the chance to take much of a look at it yet hopefully later this week and see how it goes. 8)

Malade

  • Posts: 15
Re: SIDex plugin
« Reply #57 on: 25 Aug '21 - 22:55 »
I get a crash in v1.2 when changing HVSC path (no such issue with v1.1).


Regards

Hi,
    i looked into that it seems i hardcoded the path while i was testing a faster way of reading the stil info. , i will re-fix it for the next release.

  and thanks for letting me know.

Malade

  • Posts: 15
Re: SIDex plugin
« Reply #58 on: 25 Aug '21 - 23:08 »
hi Keltic Danor, i did try to reply to your pm but unfortunately there sempt to be a problem with sent messages , not sure if you received the message i sent.

https://www.mediafire.com/file/dy871e5nviaq22q/xmplaysid.zip

sourcecode xmp-sidex + libsidplayfp for visual studio 2017
have fun. :)

Hey mate,

Yep, the messages worked just fine thanks for that, I've downloaded everything but haven't had the chance to take much of a look at it yet hopefully later this week and see how it goes. 8)

Hey Buddy,

Hows it going , regarding the source: have fun with it. :)
ps. Love the sound of the 64 , only have 2 real hardwares and i am not always able to get to the c64's its at the other place, cant beat it listening on real ( one has a sidfx with 8580 and 6581 chips ) hardware , the other has only one 6581 which tbh still sounds amazing.

back on topic: i think the next thing for the plugin is a dual sid option with a choice of chip type for each sid, if i get the time i will add that , c64 real hardware VERSUS this plugin with the latest libsidplayfp this plugin comes a close second. might add vic II display noise as well if i get the time, think the better way would be to sample my c64's and mix it in the output of the plugin, also take a look into fixing the strange octave bug in some of these latest libsidplayfp's im not sure but i do not think it was there in the earlier libsidplays , im going to take a look at it when i can.

Thanks for the great work , keep it up , all the best. :)

Dhry

  • Posts: 106
Re: SIDex plugin
« Reply #59 on: 2 Sep '21 - 00:30 »
Great to see ongoing development! No idea why this topic didn't autonotify me of the recent new replies though.
Will wait for the pop-fixed new build and check it out. Super excited for surround!

DRS

Ian @ un4seen

  • Administrator
  • Posts: 23863
Re: SIDex plugin
« Reply #60 on: 2 Sep '21 - 13:02 »
No idea why this topic didn't autonotify me of the recent new replies though.

The new SID plugin stuff was split from the original "Where is Fraggie?" thread to give it its own thread. Unfortunately, I don't think notifications get copied to the new thread, so you would need to add one for this thread.

Dhry

  • Posts: 106
Re: SIDex plugin
« Reply #61 on: 2 Sep '21 - 17:50 »
The new SID plugin stuff was split from the original "Where is Fraggie?" thread to give it its own thread. Unfortunately, I don't think notifications get copied to the new thread, so you would need to add one for this thread.

Haha, not anymore! My post above automatically switched this thread to notify mode for me, and I just got the notification of your reply so I think it's all set for now.

DRS

Dhry

  • Posts: 106
Re: SIDex plugin
« Reply #62 on: 2 Sep '21 - 18:00 »
Tried out v1.2. I definitely hear the click on the start of some tracks, it's actually not very common but you can hear it pretty well on eg. \HVSC\MUSICIANS\S\Stinsen\Jeroenimo.sid

Also another defect. Surround sound mode sounds awesome, but it also appears to uncheck some of the 3 SID voices for some weird reason, and you can't recheck them unless you turn off surround mode. The problem is that if you DO turn off surround mode, those voices REMAIN unchecked so unless you then go back in and recheck them your SIDs will play without some voices present.

And as mentioned, the HVSC folder location appears hardcoded. It doesn't crash for me, but it also can't be changed.

Standing by for the next version!

DRS

Dhry

  • Posts: 106
Re: SIDex plugin
« Reply #63 on: 10 Sep '21 - 22:54 »
Another minor bug in 1.2. When playing back a track, you can change surround to be off or on and when you apply, the track automatically restarts with the new setting (which is good), however the track position bar does not reset to the beginning and remains where it was, which means it now does not accurately reflect the position of playback.

Now this COULD be because the HVSC path is hardcoded into it still, meaning it doesn't match my path, meaning no songlengths were added so it doesn't have a lock on the absolute length of a track, but even if that were the case, the track literally restarts from the beginning therefore so should the playback dragbar.

Cheers
DRS