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13 Oct '24 - 18:24
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Topic: Guan (Read 10655 times)
32 Bit Floating-Point?
Guest
Guan
«
on:
26 Jun '03 - 23:53 »
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Does XMPlay have 32 Bit Floating-Point?
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Topic Floating-Point lol
Guest
Re: Guan
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Reply #1 on:
26 Jun '03 - 23:58 »
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Sorry for the Topic=Guan hehe it should have been Topic=Floating-Point :laugh:
Anyway i mean Floating-Point in general not just 32 bit.
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Jace
Posts: 842
Re: Floating-Point
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Reply #2 on:
27 Jun '03 - 00:56 »
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Quote
Sorry for the Topic=Guan hehe it should have been Topic=Floating-Point :laugh:
At least you could have corrected it on the second go
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Olego
Posts: 557
He he he
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Reply #3 on:
27 Jun '03 - 04:04 »
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:laugh:
I'm pretty sure I read that XMPlay uses 64 bit integers, and the quote from BASS is "32 bit floating-point decoding and processing". So I guess XMPlay also uses 32 bit floats, unless that quote from the BASS site is outdated...
~Olego~
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Last Edit: 27 Jun '03 - 04:09 by Olego
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Ian @ un4seen
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Posts: 26102
Re: Guan
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Reply #4 on:
27 Jun '03 - 16:00 »
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All internal decoding/processing is in 32-bit floating-point, and it's only converted to the user-chosen output format at the end... I'm not sure if that's exactly what you were asking, but there you go anyway
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Guan
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Re: Guan
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Reply #5 on:
3 Jul '03 - 14:05 »
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Does 64Bit floating point improve sound quality?
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Ralesk
Posts: 652
Re: Guan
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Reply #6 on:
4 Jul '03 - 03:34 »
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You have to have an alien parasite sitting in your ear to notice the difference between 24 and 32, already.
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Ian @ un4seen
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Posts: 26102
Re: Guan
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Reply #7 on:
4 Jul '03 - 14:25 »
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:laugh:
Internally, the FPU does perform the calculations in 64-bit, but the results are stored by XMPlay in 32-bit... storing 64-bit results would be major overkill - the differences are so tiny that there's no way anyone can possibly hear any benefit (especially considering soundcards don't go above 24-bit
), and is not worth the performance hit it would incur.
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