Author Topic: Several questions  (Read 8104 times)

selyb

  • Guest
Several questions
« on: 27 Mar '07 - 01:52 »
I couldn't seem to find the info on my own which is not normal, normally, i can find anything i want to know somewhere on google

anyway, here is my scenario: i want to replace an mo3 for a popcap game with my own music
i have decoded like 10 mp3s to wav and combined them to a single wav since the mo3 filename was hardcoded into the exe >:-/

1. when i tried to calibrate lame v3.90.3, i got the error message "Encoder produced no output"
does mo3 only support 3.96* ?
i could not seem to find any info on this error message

2. i calibrated oggenc using the gui but i could not figure out how to start the wav encoding using the gui

3. i calibrated oggenc again using mo3enc and when i run mo3enc -m6 "f:\myfile.wav" "f:\myfile.mo3" i get 'Error: This is not a recognised file!'

selyb

  • Guest
Re: Several questions
« Reply #1 on: 27 Mar '07 - 02:05 »
nm, i figured it out

selyb

  • Guest
Re: Several questions
« Reply #2 on: 27 Mar '07 - 02:11 »
would it be possible for someone to compile a dll to replace the bass.dll that came with this game that would call lame.dll to open an mp3 files with the same name (or better: random files from the same folder) and return the data that lame.dll returns?

Dotpitch

  • Posts: 2871
Re: Several questions
« Reply #3 on: 27 Mar '07 - 06:53 »
2. i calibrated oggenc using the gui but i could not figure out how to start the wav encoding using the gui
3. i calibrated oggenc again using mo3enc and when i run mo3enc -m6 "f:\myfile.wav" "f:\myfile.mo3" i get 'Error: This is not a recognised file!'
You can convert modules like it, xm and s3m to mo3, streams like wave, mp3 and ogg are fundamentally different and cannot be converted to mo3.

1. when i tried to calibrate lame v3.90.3, i got the error message "Encoder produced no output"
does mo3 only support 3.96* ?
i could not seem to find any info on this error message
Is your commandline correct? ("lame %i %o" at least)

would it be possible for someone to compile a dll to replace the bass.dll that came with this game that would call lame.dll to open an mp3 files with the same name (or better: random files from the same folder) and return the data that lame.dll returns?
You could have BASS to open the mp3's ::). Go to the BASS forum for that :).

selyb

  • Guest
Re: Several questions
« Reply #4 on: 27 Mar '07 - 15:49 »
yah, after i posted the first post, i quit searching and started browsing and figured out just what mo3 is, hence, the nm in my second post

the command line for lame was correct, i copied and pasted into a dos box and it worked just fine (of course replacing the variables with values) and i was running with lame in the same directory... i never figured out what the problem was but it doesnt matter since i cant do what i was trying to do anyway :p