Amount of data to asynchronously buffer from a splitter's source.
BASS_ChannelSetAttribute( HSTREAM handle, BASS_ATTRIB_SPLIT_ASYNCBUFFER, float buffer );
|handle||The splitter stream handle.|
|buffer||The amount to buffer, in seconds... 0 = disable asynchronous buffering. The asynchronous buffering will be limited to the splitter's buffer length, as determined by BASS_CONFIG_SPLIT_BUFFER.|
When there are multiple splitters with the same source, the asynchronous buffering is based on the most advanced of them, which means that the asynchronous buffer length should be under the splitter buffer length (BASS_CONFIG_SPLIT_BUFFER) to allow the splitter positions to get apart from each other without the buffer overflowing for any of them. That margin should be at least equal to the maximum amount that you expect the splitter positions to get apart at any time.
By default, the asynchronous buffering will try to fill any space in the buffer in one data request of the source. It can be broken down into smaller amounts via the BASS_ATTRIB_SPLIT_ASYNCPERIOD attribute.
If a splitter stream needs more data than has been buffered then it will revert to synchronously getting data from the source for the remainder, unless it has the BASS_SPLIT_SLAVE flag set.
The amount of data that a splitter has buffered can be retrieved from BASS_Split_StreamGetAvailable.
The default setting is 0 (no asynchronous buffering). Changes take immediate effect.