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| Platform: Win32, OSX | Current version: 2.4.2.3 |
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BASS is an audio library for use in Windows and Mac OSX software. Its purpose is to provide developers with powerful and efficient sample, stream (MP3, MP2, MP1, OGG, WAV, AIFF, custom generated, and more via add-ons), MOD music (XM, IT, S3M, MOD, MTM, UMX), MO3 music (MP3/OGG compressed MODs), and recording functions. All in a tiny DLL, under 100KB* in size.
On Windows, BASS requires DirectX 3 or above for output, and takes advantage of DirectSound and DirectSound3D hardware accelerated drivers, when available. On OSX, BASS uses CoreAudio for output, and OSX 10.3 or above is recommended. Both PowerPC and Intel Macs are supported.
C/C++, Delphi, Visual Basic, and MASM APIs are provided, with several examples to get you started. .Net and other APIs are also available.
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 | Samples Support for WAV/AIFF/MP3/MP2/MP1/OGG and custom generated samples |
 | Sample streams Stream any sample data in 8/16/32 bit, with both "push" and "pull" systems |
 | File streams MP3/MP2/MP1/OGG/WAV/AIFF file streaming |
 | Internet file streaming Stream data from HTTP and FTP servers (inc. Shoutcast, Icecast & Icecast2), with proxy server support and adjustable buffering |
 | Custom file streaming Stream data from anywhere using any delivery method, with both "push" and "pull" systems |
 | Multi-channel streaming Support for more than plain stereo, including multi-channel OGG/WAV/AIFF files |
 | MOD music Uses the same engine as XMPlay (very accurate, efficient, high quality reproduction), with full support for all effects, filters, stereo samples, DMO effects, etc... |
 | MO3 music MODs with MP3 or OGG compressed samples (vastly reduced file size with virtually identical sound quality), MO3s are created using the MO3 encoder |
 | Multiple outputs Simultaneously use multiple soundcards, and move channels between them |
 | Recording Flexible recording system, with multiple device support and input selection, (WMA encoding & broadcasting via the add-on, and other formats via BASSenc) |
 | Decode without playback Streams and MOD musics can be outputted in any way you want (encoded, written to disk, streamed across a network, etc...) |
 | Speaker assignment Assign streams and MOD musics to specific speakers to take advantage of hardware capable of more than plain stereo (up to 4 separate stereo outputs with a 7.1 soundcard) |
 | High precision synchronization Synchronize events in your software to the streams and MOD musics, synchronize playback of multiple channels together |
 | Custom DSP Apply any effects that you want, in any order you want |
 | DirectX 8 effects Windows only Chorus / compressor / distortion / echo / flanger / gargle / parametric eq / reverb, 2 implementation options each with its benefits (including mixing with DSP functions) |
 | 32 bit floating-point decoding and processing Floating-point decoding/rendering, DSP, FX, and recording |
 | 3D sound Play samples/streams/musics in any 3D position, with EAX support |
 | Flexible Small buffers for realtime performance, large buffers for stability, automatic and manual buffer updating, configurable threading |
 | Expandable Add-on system for additional format support and effects (C/C++ API available on request), dynamic plugin loading system, access to underlying DirectSound objects |
 | Small BASS is less than 100KB*, so won't bloat your distribution |
| * Win32 version |
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| BASS is free for non-commercial use. If you are a non-commercial entity (eg. an individual) and you are not charging for your product, and the product has no other commercial purpose, then you can use BASS in it for free. Otherwise, you will require one of the following licences. |

 | Shareware licence: €100 The "shareware" licence allows the usage of BASS in an unlimited number of your shareware products, which must sell for no more than 40 Euros each. If you're an individual (not a corporation) making and selling your own software (and its price is within the limit), this is the licence for you. |
 | Single Commercial licence: €950 The "single commercial" licence allows the usage of BASS in a single commercial product. |
 | Unlimited Commercial licence: €2450 The "unlimited commercial" licence allows the usage of BASS in an unlimited number of your commercial products. This licence applies to a single site/location. |
| note that all prices are quoted in Euros, but payment can also be made in several other currencies |
| These licences are on a per-platform basis. There is a 20% reduction when purchasing a licence for both platforms, eg. the Shareware licences are €160 instead of €200. |
| In all cases there are no royalties to pay and you can use future BASS updates without further cost. Reselling/sublicensing is not permitted. Your products must be end-user products, eg. not components used by other products. Please note that these licences only cover your own software, not the publishing of other's software. If you have got any questions, please get in touch. |
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 | BASSWMA 2.4.1 An extension enabling the playback of WMA files and streams, and also WMA encoding and broadcasting. Requires the Windows Media Format modules, which come installed with Windows Media Player or can be installed separately (wmfdist.exe). DRM support is available for commercial users. C/C++, Delphi, and Visual Basic APIs are included. |
 | BASSCD 2.4.1 An extension enabling digital streaming and ripping of audio CDs. Also includes analog playback support. C/C++, Delphi, and Visual Basic APIs are included. |

 | BASSFLAC 2.4 An extension enabling the playback of FLAC (inc. Ogg FLAC) encoded files and streams. C/C++, Delphi, and Visual Basic APIs are included. |

 | BASSMIDI 2.4.2 An extension enabling the playback of MIDI files and real-time events, using SF2 soundfonts to provide the sounds. C/C++, Delphi, and Visual Basic APIs are included. An example soundfont (and example MIDI files) is available here. |

 | BASSWV 2.4.1 An extension enabling the playback of WavPack encoded files. C/C++, Delphi, and Visual Basic APIs are included. |

 | BASSenc 2.4.2 An extension that allows BASS channels to be encoded using any command-line encoder with STDIN support (LAME/OGGENC/etc), or any ACM codec. Also features Shoutcast and Icecast stream sourcing, and PCM/WAV file writing. C/C++, Delphi, and Visual Basic APIs are included. |

 | BASSmix 2.4.0.2 An extension providing the ability to mix together multiple BASS channels, with resampling and matrix mixing features. C/C++, Delphi, and Visual Basic APIs are included. |
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 | BASS FX 2.4.2 An extension by Jobnik, providing several effects, including tempo & pitch control. C/C++, Delphi, and Visual Basic APIs are included. |

 | BASS_SPX 2.4 An extension enabling the playback of Speex encoded files. C/C++, Delphi, and Visual Basic APIs are included. |

 | BASS_MPC 2.4 An extension enabling the playback of Musepack encoded files. C/C++, Delphi, and Visual Basic APIs are included. |

 | BASS_AC3 2.4 An extension enabling the playback of AC3 encoded files and streams. C/C++, Delphi, and Visual Basic APIs are included. |

 | BASS_AAC 2.4.0.1 An extension based on the FAAD2 decoder, enabling the playback of AAC and MP4 encoded files and streams, including AAC+ Shoutcast streams. C/C++, Delphi, and Visual Basic APIs are included. |

 | BASS_ALAC 2.4.0.1 An extension enabling the playback of ALAC (Apple Lossless) encoded files. C/C++, Delphi, and Visual Basic APIs are included. |

 | BASS_TTA 2.4 An extension enabling the playback of TTA encoded files. C/C++, Delphi, and Visual Basic APIs are included. |
 | BASS_APE 2.4.0.1 An extension enabling the playback of Monkey's Audio encoded files. C/C++, Delphi, and Visual Basic APIs are included. |
 | BASS_OFR 2.4.0.1 An extension enabling the playback of OptimFROG encoded files. C/C++, Delphi, and Visual Basic APIs are included. |
 | BASS_ADX 2.4 An extension enabling the playback of ADX encoded files. C/C++ and Delphi APIs are included. |
 | BASS_WADSP 2.4 An extension enabling the use of Winamp DSP plugins with BASS. C/C++, Delphi, and Visual Basic APIs are included. |
 | BASS_VST 2.4.0.6 An extension enabling the use of VST effect plugins with BASS. |
 | BassVis 2.4.1.2 An extension allowing the use of Sonique, Winamp, Windows Media Player, and BassBox visual plugins with BASS. C/C++, Delphi, Visual Basic, PowerBasic, and .Net APIs are included. |
 | BASS_WA Another extension allowing Winamp visual plugins to be used with BASS. C/C++, Delphi, and Visual Basic APIs are included. |
 | Tags 14 An extension producing formatted text from the ID3v1/v2, OGG/FLAC, WMA, or APEv2 tags of a BASS stream. C/C++, Delphi, and Visual Basic APIs are included. |
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 | Bass.Net 2.4.1.3 .Net API for BASS and all of the add-ons. Can be used with both C# and VB, with several examples included. Supports .Net Framework version 2.0 and above. |
 | Pure Basic API Pure Basic API for BASS and the BASSenc/BASSmix add-ons. |
 | Flat Assembler API Flat Assembler API for BASS 2.3. |
 | "NativeBass" Java API Java API for BASS, with examples. |
| Note: these APIs are provided by 3rd-parties, so may not always be up-to-date with the latest BASS version & features. |
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 | BASSMOD A MOD only version of BASS. Useful for demos, or anything else where you only want to play some MOD music. Available in Win32, MacOSX, Linux, and PocketPC flavours. |
 | BASSASIO BASSASIO makes it simple to use ASIO hardware/drivers, and can be used with or without BASS. C/C++, Visual Basic, and Delphi APIs are included with examples. .Net API is included in the Bass.Net package above. |
 | Sound quality? Stranglehold by Wave/MON, the ultimate test in quality of any MOD playback engine. |
 | Multi-channel test files 6 channel (5.1) OGG and WMA files, to test multi-channel stream playback. |
The BASS Showcase
Free-for-all list of stuff that use BASS
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